Class
Echoes of Angmar sports 7 classes in total: Burglar, Captain, Champion, Guardian, Hunter, Lore-master, and Minstrel. These classes generally fall into one of four roles: Healer, DPS, Tank, or Support. Each class is capable of playing the game solo, albeit some are better at this than others. Despite the ability to play solo, Echoes of Angmar was designed around the idea that the Fellowship is the most integral unit of the game.
Due to the developers' emphasis on the Fellowship, each class has a unique and specific role that is unable to be equally substituted for another, unlike other popular games in the genre. For example, the Burglar is the only class capable of reliably initiating a Fellowship Maneuver (sometimes referred to as a Conjunction), and the Lore-master is the only class that can sacrifice some of their Power to give to an ally.
As is the case with most other MMORPGs, the class you pick dictates the type of Armour you are able to wear, the Weapons you can equip, and the Skills that are available to you. It is important to note that while some classes are locked to specific Races, none of the classes are gender-locked.
Classes
Burglar
Role: Support
They don't like to be called thieves or rogues; they're more like stealthy spies with a penchant for riddles and deadly daggers. Their ability to Sneak can get them into places others of their level normally cannot, and they make great scouts and secondary damage-dealers in a fellowship. -Shadows of Angmar Prima Official eGuide
Skills - Traits - Deeds - Class Quests
Captain
Role: Support
Race: Man
Their stout courage and rallying cries can bring a fellowship back from the brink of extinction. Their heralds carry banners into battle that bolster a fellowship's skills, they can heal failing companions, and they are accompanied by a steadfast herald as bodyguard protection. These are the true leaders of a fellowship. -Shadows of Angmar Prima Official eGuide
Skills - Traits - Deeds - Class Quests
Champion
Role: DPS
They wield a weapon in each hand and slice through foes with a madness that scares many other classes, A true weaponmaster, the Champion may be the fellowship's toughest fighter, unless there's a Guardian among the ranks. Even then, they can single-handedly steal the show in a hand-to-hand contest. -Shadows of Angmar Prima Official eGuide
Skills - Traits - Deeds - Class Quests
Guardian
Role: Tank
The "tanks" of the battlefield wear the heaviest armor and absorb the most damage. Their job is to make the monsters hate them more than their companions, and draw all the ire to their blocking shield or parrying blade. Their many combat maneuvers open up foes to countless counterattacks. -Shadows of Angmar Prima Official eGuide
Skills - Traits - Deeds - Class Quests
Hunter
Role: DPS
They move like the wind and can travel quickly from town to town, leaving scarcely a leaf unturned in their wake. Hunters have mastered the bow and can inflict massive damage at range. Seldom does a creature reach a Hunter intact, and if it does, the Hunter's prey might have to deal with the trap he just set for it. -Shadows of Angmar Prima Official eGuide
Skills - Traits - Deeds - Class Quests
Lore-master
Role: Support
Delving into the books from days of yore, Lore-masters channel the powers of nature, calling forth ravens or bears to fight by their side and ripping through foes with fire strikes, air blasts, or earthquakes. Their magic appears imposing to their foes and weakens the enemy's resolve, plus a little healing ensures their fellowship stays strong. -Shadows of Angmar Prima Official eGuide
Skills - Traits - Deeds - Class Quests
Minstrel
Role: Healer
Never without a fine tune, Minstrels transform melodies into songs that raise the spirits of their fellowship while hammering the enemy's determination. They heal the best of all classes, and if they are allowed to play through their series of increasingly difficult ballads, they will win the battle with powerful anthems that can crush the opposition. -Shadows of Angmar Prima Official eGuide
Skills - Traits - Deeds - Class Quests
Class/Race Combinations
Only certain races are available to each class. The table below breaks down the available combinations.
Race | Burglar | Captain | Champion | Guardian | Hunter | Lore-master | Minstrel |
---|---|---|---|---|---|---|---|
Dwarf | - | - | + | + | + | - | + |
Elf | - | - | + | + | + | + | + |
Hobbit | + | - | - | + | + | - | + |
Man | + | + | + | + | + | + | + |
Initial Stats
Each class starts off with a unique starting stat allocation at level 1.
Class | Morale | Power | Might | Agility | Vitality | Will | Fate |
---|---|---|---|---|---|---|---|
Burglar | 90 | 125 | 14 | 14 | 8 | 11 | 10 |
Captain | 110 | 125 | 14 | 8 | 10 | 11 | 14 |
Champion | 115 | 125 | 14 | 14 | 14 | 11 | 8 |
Guardian | 115 | 125 | 14 | 10 | 14 | 11 | 8 |
Hunter | 90 | 125 | 8 | 14 | 10 | 14 | 11 |
Lore-master | 90 | 125 | 8 | 11 | 10 | 14 | 14 |
Minstrel | 90 | 125 | 11 | 8 | 10 | 14 | 14 |