Translations:Title/17/en

From Echoes of Angmar
  • Bane of Trolls - The trolls of Angmar are the deadliest of all you have faced. Wielding arms and armour from the forges of the Enemy and possesed of a cruel cunning, even great heroes have fallen before their might.
    • Slay 100 Trolls.
  • Destiny of the Accursed - Angmar hosts a dread valley of spirits enthralled to the power of the Witch-king, and they do his bidding in his absence. There are few places in all Middle-Earth that inspire such dread as those halls - the Orcs and goblins give it wide breadth, while only the most fanatical of the Angmarim will enter to perform dark rites therein.
    • Slay 150 Wights.
  • Doom of the Angmarim - These evil Men wield terrible powers granted them by their Dark Lord -- but such magic will avail them as you pursue them into the deepest corners of their great strongholds in the north.
    • Slay 150 Angmarim.
  • Lord of Fangs - The dreadful Wargs raised within the kennels of Angmar have known no other masters - until now. Still, it seems they are not about to let you pet them.
    • Slay 150 Wargs.
  • Warlord of Angmar - The mighty Uruk form the elite forces of the armies of Angmar. Having defeated so many of their kind in battle, your name now commands a certain respect - and even deeper emnity - among their ranks.
    • Slay 100 Uruks.
  • Weird of the Worms - Mishaphen half-children of the great Dragons of old, the Worms of Angmar possess a fair portion of their elder brood's power and cunning. Yet you have overcome their powers and proven their match.
    • Slay 150 Worms.
  • Sage of Rhudar - Seven swords have been stolen from Krúslë Lannan and must be returned to their proper resting place.
    • Return the seven lost swords to Nethraw.