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=== Articles of Command & Implements of War (Level 45) ===
=== Articles of Command & Implements of War (Level 45) ===
----
{| class="wikitable"
|+All Classes
|[[File:Burglar-icon.png|24x24px]][[Burglar]]
| [[File:Captain-icon.png|24x24px]][[Captain]]
|[[File:Champion-icon.png|24x24px]][[Champion]]
|[[File:Guardian-icon.png|24x24px]][[Guardian]]
|[[File:Hunter-icon.png|24x24px]][[Hunter]]
|[[File:Lore-master-icon.png|24x24px]][[Lore-master]]
|[[File:Minstrel-icon.png|24x24px]][[Minstrel]]
|}
[[Category:Classes]]
[[Category:Classes]]

Revision as of 02:38, 29 May 2023

Available Races: Man

Role: Support

What is a Captain?

Bearing a Banner of War into the fray, the Captain provides hope and leadership to Fellows, inspiring them to greater deeds. A skilled Captain can rally a Fellowship back from the brink of defeat or seal a victory against the most formidable of foes. The Captain is a learned warrior in offensive and defensive combat and is well-versed in the healing arts. Additionally, the Captain can provide Buffs to themself and their Fellowship, providing an edge in combat unmatched by any other Fellowship member. Although a capable and respected warrior on their own, the Captain is primarily driven by their innate sense of leadership and their devotion to others.

Should I Play A Captain?

The Captain is a Support class. While the Captain can deal damage, they are at their best when meeting the needs of their Fellowship: providing integral buffs and healing to aid in the battle against the forces of the looming Shadow in the North. A natural leader among Men, the Captain is a stalwart defender of the Free Peoples of Middle-earth. Captains rely on Defeat Responses and Battle States for the execution of many of their core skills, thereby enabling the Captain to use a previously unusable skill of greater magnitude.

Captain Strengths and Weaknesses
Strengths Weaknesses
Versatile support healing / Buffs Low area-of-effect (AoE) capabilities
Has a Companion Pet (Herald) Many skills require a Defeat Response to execute
Strong against Fear effects Jack of All Trades but Master of None
Can empower Allies with Banners of War Low DPS / Slow leveling

Skills and Combat

As with all the other classes, you start with a few skills to get a feel for what your new role is all about. Defensive Strike inflicts good direct damage on your enemy while simultaneously buffing your Armour for about 10 seconds. The buff timer is reset every time you use the skill, so this will be one of your go-to skills in melee combat. When you can't reach an enemy with your sword, try Battle Shout. This ranged attack deals decent damage and puts you in a battle-ready stance to prepare for some future skills, such as Devastating Blow and Pressing Attack. Your first— and perhaps your biggest— heal is Rallying Cry, which heals your whole fellowship for a large amount, then heals approximately 12 percent of that heal amount every three seconds for 15 seconds. However, it can only be triggered after you defeat a worthy enemy


Active Skills

Ability Category Level Range Description
Words of Courage Heal 14 25 Initially heals a friendly target, then applies a Heal over Time (HoT) effect.
Muster Courage Buff 16 30 Removes current Fear effects and temporarily buffs Fear Resistance.
Escape from Darkness Rez 20 30 Revive defeated Companion (usable in combat).
Inspire HoT 22 Attack your target and heal your Shield-brother over time.
In Harm's Way Buff 36 Briefly absorbs all damage dealt to your Fellowship.
Noble Mark Debuff 12 6 Damages foe while temporarily helping your Herald in combat.
Make Haste Buff 8 30 Allows your Fellowship to run faster for a limited duration.
Rallying Cry Heal+HoT 1 30 Heals your Fellowship. Requires a Defeat Response.
Routing Cry Debuff+AoE 8 7 Demoralizes foes and causes Light Damage
Telling Mark Debuff 6 40 Increases chance that your Fellowship will critically wound the mark
War-cry Buff 4 30 Increases attack speed after defeating a foe
Revealing Mark Debuff 30 40 Damage dealt on the marked restores morale of the attacker.
Cry of Vengeance Buff 32 30 Power buff for your Fellowship
Battle Shout Damage 1 20 Does some Light Damage and initiates a Battle-readied State
Defensive Strike Melee+Buff 1 3 Defensive attack that briefly increases armour
Devastating Blow Melee 2 3 Battle-readied attack with increased crit damage (initiates a Battle-hardened State)
Cutting Attack Melee+Bleed 4 3 Attack that causes the target to bleed
Pressing Attack Melee 10 3 Battle-readied attack that allows you two swings for medium damage (initiates a Battle-hardened State)
Last Stand Buff 22 You can't be dealt a final blow while this skill is active
Threatening Shout Threat 26 40 A cry that increases the chance your target will attack you
Blade of Elendil Melee+Buff 30 Battle-hardened attack that also buffs your fellowship with the Light of Elendil
Grave Wound Melee+Threat 42 A melee attack that increases the chance your target will attack you (more effective if used while target bleeds from Cutting Attack)
Kick Melee+Buff 44 Interrupts any time-delayed actions your target is attempting
Call To Arms: Herald of War Herald 10 Banner increases Might and Agility
Motivating Speech Buff 16 15 Increases maximum Morale of your fellowship
Shield-brother Buff 22 Marks a member of your Fellowship as your Shield-brother, allowing them to incur special benefits.
Call To Arms: Herald of Hope Herald 24 Banner increases Morale and regeneration
Call To Arms: Herald of Victory Herald 34 Banner increases Power and regeneration
Command Respect Buff 40 10 Causes players around you to kneel
To Arms Buff 40 Increases your Shield-brother's damage
Withdraw Detaunt 46 10 Lowers your threat to the opponents around you, but decreases your damage
Strength of Will Buff 48 Increases the effect of healing abilities on your Shield-brother
Time of Need Buff 50 Initiates a Battle-readied State

Passive Skills

Armour Proficiencies

Weapon Category Level Description
Shields Off-hand 15 Increases Armour and Chance to Block
Light Armour 1
Medium Armour 1
Heavy Armour 20

Combat Characteristics

  • Accuracy
    • Rank 1 - Level 11 - Price 12  10  
    • Rank 2 - Level 29 - Price 84  10  
    • Rank 3 - Level 35 - Price 122  50  
    • Rank 4 - Level 39 - Price 152  10  
  • Block
    • Rank 1 - Level 15 - Price 22  50  
    • Rank 2 - Level 23 - Price 52  90  
    • Rank 3 - Level 33 - Price 108  90  
  • Critical
    • Rank 1 - Level 7 - Price 4  90  
    • Rank 2 - Level 17 - Price 28  90  
  • Evade
    • Rank 1 - Level 13 - Price 16  90  
    • Rank 2 - Level 21 - Price 44  10  
  • Parry
    • Rank 1 - Level 9 - Price 8  10  
    • Rank 2 - Level 19 - Price 36  10  
    • Rank 3 - Level 25 - Price 62  50  
    • Rank 4 - Level 41 - Price 168  10  

Instrument Proficiencies

Ability Level Description
Specialized Equipment 1 Allows the use of specialized equipment
Horn Use 5 Allows you to sound your horn

Misc. Passive Skills

  • Armaments slightly increases the armour for the Captain's pet.
    Allows the usage of Armaments
    Minor Commoner Herald Armaments
    Minor Man-At-Arms Herald Armaments
    Minor Pilgrim Herald Armaments
    Minor Squire Herald Armaments
    Summoning Horn Use
    Allows the usage of Summoning Horns

Weapon Proficiencies

Weapon Category Level Description
Daggers 1H 1 Chance to land critical hit
Halberd 15 Increases Threat
One-Handed Axes 1H 1 Reduces Enemy's Armour but with increased chance to miss
One-Handed Clubs 1H 1 Chance to Stun
One-Handed Hammers 1H 1 Chance to Stun
One-Handed Maces 1H 1 Chance to Stun
One-Handed Swords 1H 1 Increases to-hit chance
Spear MHO 10 Chance to Wound causing damage over time
Two-Handed Axes 2H 1 Reduces Enemy's Armour but with increased chance to miss
Two-Handed Clubs 2H 1 Chance to Stun
Two-Handed Hammers 2H 1 Chance to Stun
Two-Handed Swords 2H 1 Increases to-hit chance

Captain Traits

Soldiers will be rewarded in the constant fight against the Shadow. The more you use your Captain skills, the better you can handle yourself in future fights. Eventually, you unlock class- specific traits that grant you greater abilities. Most of your class traits center around your strengths. You may speed up the execution of certain skills or boost Might and Power— all to make you a more effective Captain in battle. You also gain Fear Resistance; the Captain gathers courage so that others in the fellowship will follow. Experiment with your skills to decide which ones you want to pursue quickly

Deeds

Name Level Reward Task Limit per Day
Captain of War 1 Captain of War Use War-cry (300) 100
Turn of the Tide 1 Turn of the Tide Afflict enemies with Routing Cry (250) 85
Renewed Voice 1 Renewed Voice Use Battle-Shout (650) 225
Focused Strikes 1 Focused Strikes Land blows with Defensive Strike (500) 165
Captain's Valour 10 Captain's Valour Summon your Herald of War (60) 30
Fear No Darkness 10 Fear No Darkness Use Words of Courage (500) 100
Strong Voice 10 Strong Voice Use Muster Courage (200) 50
Captain's Hope 20 Captain's Hope Summon your Herald of Hope (60) 10
Expert Attacks 20 Expert Attacks Land critical hits with Devastating Blow (100) 15
Intimidating Shout 20 Intimidating Shout Use your Threatening Shout (?)
Subtle Command 20 Subtle Command Use your cries to good effect (2,000)
Captain's Victory 30 Captain's Victory Use your banner's to inspire fellows ?? (?)
Blood of Númenor 30 Blood of Númenor Save allies from the brink of death (?)
Now for Wrath 30 Now for Wrath Use Rallying Cry (600)
Legendary Deeds
Name Level Reward Task
The Candle's Flame 42 Defy Corruption Find missing pages (8)
The Treatise of Valour 44 Shield of the Dúnedain Find missing pages (8)
The Book of Oaths 46 Oathbreaker's Shame Find missing pages (8)

Traits

Name Level Source Description Line Bonus
Captain's Hope The Captain's Banner of Hope evokes greater effects upon the captain's allies.
Captain's Valour The Captain's Banner of War evokes greater effects upon the captain's allies.
Captain of War War-cry now decreases attack duration by 15% (was 10%), reduces Mark skills cooldown
Defiance Longer Last Stand Increases Fear Resistance
Expert Attacks Increases Critical Hit Chance Increases Might
Fear No Darkness Use Words of Courage 500 times Your words of courage greatly increases the Morale of your allies.
Focused Strikes Reduces miss chance Increases Fear Resistance
Loyalty Use Call To Arms: Herald of War 60 times. Increases Herald armour Increases Fear Resistance.
Now for Wrath Rallying Cry now heals Power Increases Power
Renewed Voice Reduces Battle-Shout cooldown Increases Might
Strong Voice Use Muster Courage during battle 200 times. The power costs of your cries and shouts are reduced.
Subtle Command Use Cries to good effect 2000 times. Reduces your threat Increases Fear Resistance
Turn of the Tide Afflict enemies with Routing Cry 250 times. Routing Cry deals more damage and now stuns foes for 3 seconds Increases Might.
Defy Corruption (Legendary) 39/41 Complete the Book The Candles Flame Your Escape from Darkness ability is greatly improved and your Cry of Vengeance will revive one additional ally -
Oathbreakers Shame (Legendary) 39/41 Complete the Book Book of Oaths You levy a curse upon your foe which increases the damage you can do to it. -
Shield of the Dúnedain (Legendary) 39/41 Complete the Book Treatise of Valour You are able to afford protection to one of your companions, but at the cost of half your power. -
In Defense of Middle Earth (Legendary) 45 Level 50 class quests Your very presence inspires those around you to perform better in combat. -

Class Quests

An Inspiration to Men (Level 15)

A Captain's Standard (Level 30)

Articles of Command & Implements of War (Level 45)


All Classes
Burglar Captain Champion Guardian Hunter Lore-master Minstrel