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=== Articles of Command & Implements of War (Level 45) === |
=== Articles of Command & Implements of War (Level 45) === |
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|[[File:Burglar-icon.png|24x24px]][[Burglar]] |
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| [[File:Captain-icon.png|24x24px]][[Captain]] |
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|[[File:Champion-icon.png|24x24px]][[Champion]] |
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|[[File:Guardian-icon.png|24x24px]][[Guardian]] |
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|[[File:Hunter-icon.png|24x24px]][[Hunter]] |
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|[[File:Lore-master-icon.png|24x24px]][[Lore-master]] |
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|[[File:Minstrel-icon.png|24x24px]][[Minstrel]] |
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|} |
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[[Category:Classes]] |
[[Category:Classes]] |
Revision as of 02:38, 29 May 2023
Available Races: Man
Role: Support
What is a Captain?
![](http://static.miraheze.org/echoeswiki/thumb/2/20/Captain_video.png/347px-Captain_video.png)
Bearing a Banner of War into the fray, the Captain provides hope and leadership to Fellows, inspiring them to greater deeds. A skilled Captain can rally a Fellowship back from the brink of defeat or seal a victory against the most formidable of foes. The Captain is a learned warrior in offensive and defensive combat and is well-versed in the healing arts. Additionally, the Captain can provide Buffs to themself and their Fellowship, providing an edge in combat unmatched by any other Fellowship member. Although a capable and respected warrior on their own, the Captain is primarily driven by their innate sense of leadership and their devotion to others.
Should I Play A Captain?
The Captain is a Support class. While the Captain can deal damage, they are at their best when meeting the needs of their Fellowship: providing integral buffs and healing to aid in the battle against the forces of the looming Shadow in the North. A natural leader among Men, the Captain is a stalwart defender of the Free Peoples of Middle-earth. Captains rely on Defeat Responses and Battle States for the execution of many of their core skills, thereby enabling the Captain to use a previously unusable skill of greater magnitude.
Captain Strengths and Weaknesses | |
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Strengths | Weaknesses |
Versatile support healing / Buffs | Low area-of-effect (AoE) capabilities |
Has a Companion Pet (Herald) | Many skills require a Defeat Response to execute |
Strong against Fear effects | Jack of All Trades but Master of None |
Can empower Allies with Banners of War | Low DPS / Slow leveling |
Skills and Combat
As with all the other classes, you start with a few skills to get a feel for what your new role is all about. Defensive Strike inflicts good direct damage on your enemy while simultaneously buffing your Armour for about 10 seconds. The buff timer is reset every time you use the skill, so this will be one of your go-to skills in melee combat. When you can't reach an enemy with your sword, try Battle Shout. This ranged attack deals decent damage and puts you in a battle-ready stance to prepare for some future skills, such as Devastating Blow and Pressing Attack. Your first— and perhaps your biggest— heal is Rallying Cry, which heals your whole fellowship for a large amount, then heals approximately 12 percent of that heal amount every three seconds for 15 seconds. However, it can only be triggered after you defeat a worthy enemy
Active Skills
Ability | Category | Level | Range | Description | |
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Words of Courage | Heal | 14 | 25 | Initially heals a friendly target, then applies a Heal over Time (HoT) effect. |
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Muster Courage | Buff | 16 | 30 | Removes current Fear effects and temporarily buffs Fear Resistance. |
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Escape from Darkness | Rez | 20 | 30 | Revive defeated Companion (usable in combat). |
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Inspire | HoT | 22 | Attack your target and heal your Shield-brother over time. | |
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In Harm's Way | Buff | 36 | Briefly absorbs all damage dealt to your Fellowship. | |
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Noble Mark | Debuff | 12 | 6 | Damages foe while temporarily helping your Herald in combat. |
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Make Haste | Buff | 8 | 30 | Allows your Fellowship to run faster for a limited duration. |
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Rallying Cry | Heal+HoT | 1 | 30 | Heals your Fellowship. Requires a Defeat Response. |
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Routing Cry | Debuff+AoE | 8 | 7 | Demoralizes foes and causes Light Damage |
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Telling Mark | Debuff | 6 | 40 | Increases chance that your Fellowship will critically wound the mark |
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War-cry | Buff | 4 | 30 | Increases attack speed after defeating a foe |
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Revealing Mark | Debuff | 30 | 40 | Damage dealt on the marked restores morale of the attacker. |
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Cry of Vengeance | Buff | 32 | 30 | Power buff for your Fellowship |
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Battle Shout | Damage | 1 | 20 | Does some Light Damage and initiates a Battle-readied State |
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Defensive Strike | Melee+Buff | 1 | 3 | Defensive attack that briefly increases armour |
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Devastating Blow | Melee | 2 | 3 | Battle-readied attack with increased crit damage (initiates a Battle-hardened State) |
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Cutting Attack | Melee+Bleed | 4 | 3 | Attack that causes the target to bleed |
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Pressing Attack | Melee | 10 | 3 | Battle-readied attack that allows you two swings for medium damage (initiates a Battle-hardened State) |
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Last Stand | Buff | 22 | You can't be dealt a final blow while this skill is active | |
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Threatening Shout | Threat | 26 | 40 | A cry that increases the chance your target will attack you |
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Blade of Elendil | Melee+Buff | 30 | Battle-hardened attack that also buffs your fellowship with the Light of Elendil | |
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Grave Wound | Melee+Threat | 42 | A melee attack that increases the chance your target will attack you (more effective if used while target bleeds from Cutting Attack) | |
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Kick | Melee+Buff | 44 | Interrupts any time-delayed actions your target is attempting | |
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Call To Arms: Herald of War | Herald | 10 | Banner increases Might and Agility | |
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Motivating Speech | Buff | 16 | 15 | Increases maximum Morale of your fellowship |
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Shield-brother | Buff | 22 | Marks a member of your Fellowship as your Shield-brother, allowing them to incur special benefits. | |
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Call To Arms: Herald of Hope | Herald | 24 | Banner increases Morale and regeneration | |
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Call To Arms: Herald of Victory | Herald | 34 | Banner increases Power and regeneration | |
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Command Respect | Buff | 40 | 10 | Causes players around you to kneel |
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To Arms | Buff | 40 | Increases your Shield-brother's damage | |
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Withdraw | Detaunt | 46 | 10 | Lowers your threat to the opponents around you, but decreases your damage |
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Strength of Will | Buff | 48 | Increases the effect of healing abilities on your Shield-brother | |
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Time of Need | Buff | 50 | Initiates a Battle-readied State |
Passive Skills
Armour Proficiencies
Weapon | Category | Level | Description | |
---|---|---|---|---|
Shields | Off-hand | 15 | Increases Armour and Chance to Block | |
Light Armour | 1 | |||
Medium Armour | 1 | |||
Heavy Armour | 20 |
Combat Characteristics
- Accuracy
- Rank 1 - Level 11 - Price 12 10
- Rank 2 - Level 29 - Price 84 10
- Rank 3 - Level 35 - Price 122 50
- Rank 4 - Level 39 - Price 152 10
- Block
- Rank 1 - Level 15 - Price 22 50
- Rank 2 - Level 23 - Price 52 90
- Rank 3 - Level 33 - Price 108 90
- Critical
- Rank 1 - Level 7 - Price 4 90
- Rank 2 - Level 17 - Price 28 90
- Evade
- Rank 1 - Level 13 - Price 16 90
- Rank 2 - Level 21 - Price 44 10
- Parry
- Rank 1 - Level 9 - Price 8 10
- Rank 2 - Level 19 - Price 36 10
- Rank 3 - Level 25 - Price 62 50
- Rank 4 - Level 41 - Price 168 10
Instrument Proficiencies
Ability | Level | Description | |
---|---|---|---|
Specialized Equipment | 1 | Allows the use of specialized equipment | |
Horn Use | 5 | Allows you to sound your horn |
Misc. Passive Skills
- Armaments slightly increases the armour for the Captain's pet.
- Allows the usage of Armaments
- Minor Commoner Herald Armaments
- Minor Man-At-Arms Herald Armaments
- Minor Pilgrim Herald Armaments
- Minor Squire Herald Armaments
- Summoning Horn Use
- Allows the usage of Summoning Horns
Weapon Proficiencies
Weapon | Category | Level | Description | |
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Daggers | 1H | 1 | Chance to land critical hit | |
Halberd | 15 | Increases Threat | ||
One-Handed Axes | 1H | 1 | Reduces Enemy's Armour but with increased chance to miss | |
One-Handed Clubs | 1H | 1 | Chance to Stun | |
One-Handed Hammers | 1H | 1 | Chance to Stun | |
One-Handed Maces | 1H | 1 | Chance to Stun | |
One-Handed Swords | 1H | 1 | Increases to-hit chance | |
Spear | MHO | 10 | Chance to Wound causing damage over time | |
Two-Handed Axes | 2H | 1 | Reduces Enemy's Armour but with increased chance to miss | |
Two-Handed Clubs | 2H | 1 | Chance to Stun | |
Two-Handed Hammers | 2H | 1 | Chance to Stun | |
Two-Handed Swords | 2H | 1 | Increases to-hit chance |
Captain Traits
Soldiers will be rewarded in the constant fight against the Shadow. The more you use your Captain skills, the better you can handle yourself in future fights. Eventually, you unlock class- specific traits that grant you greater abilities. Most of your class traits center around your strengths. You may speed up the execution of certain skills or boost Might and Power— all to make you a more effective Captain in battle. You also gain Fear Resistance; the Captain gathers courage so that others in the fellowship will follow. Experiment with your skills to decide which ones you want to pursue quickly
Deeds
Name | Level | Reward | Task | Limit per Day |
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Captain of War | 1 | Captain of War | Use War-cry (300) | 100 |
Turn of the Tide | 1 | Turn of the Tide | Afflict enemies with Routing Cry (250) | 85 |
Renewed Voice | 1 | Renewed Voice | Use Battle-Shout (650) | 225 |
Focused Strikes | 1 | Focused Strikes | Land blows with Defensive Strike (500) | 165 |
Captain's Valour | 10 | Captain's Valour | Summon your Herald of War (60) | 30 |
Fear No Darkness | 10 | Fear No Darkness | Use Words of Courage (500) | 100 |
Strong Voice | 10 | Strong Voice | Use Muster Courage (200) | 50 |
Captain's Hope | 20 | Captain's Hope | Summon your Herald of Hope (60) | 10 |
Expert Attacks | 20 | Expert Attacks | Land critical hits with Devastating Blow (100) | 15 |
Intimidating Shout | 20 | Intimidating Shout | Use your Threatening Shout (?) | |
Subtle Command | 20 | Subtle Command | Use your cries to good effect (2,000) | |
Captain's Victory | 30 | Captain's Victory | Use your banner's to inspire fellows ?? (?) | |
Blood of Númenor | 30 | Blood of Númenor | Save allies from the brink of death (?) | |
Now for Wrath | 30 | Now for Wrath | Use Rallying Cry (600) |
Legendary Deeds | ||||
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Name | Level | Reward | Task | |
The Candle's Flame | 42 | Defy Corruption | Find missing pages (8) | |
The Treatise of Valour | 44 | Shield of the Dúnedain | Find missing pages (8) | |
The Book of Oaths | 46 | Oathbreaker's Shame | Find missing pages (8) |
Traits
Name | Level | Source | Description | Line Bonus |
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Captain's Hope | The Captain's Banner of Hope evokes greater effects upon the captain's allies. | |||
Captain's Valour | The Captain's Banner of War evokes greater effects upon the captain's allies. | |||
Captain of War | War-cry now decreases attack duration by 15% (was 10%), reduces Mark skills cooldown | |||
Defiance | Longer Last Stand | Increases Fear Resistance | ||
Expert Attacks | Increases Critical Hit Chance | Increases Might | ||
Fear No Darkness | Use Words of Courage 500 times | Your words of courage greatly increases the Morale of your allies. | ||
Focused Strikes | Reduces miss chance | Increases Fear Resistance | ||
Loyalty | Use Call To Arms: Herald of War 60 times. | Increases Herald armour | Increases Fear Resistance. | |
Now for Wrath | Rallying Cry now heals Power | Increases Power | ||
Renewed Voice | Reduces Battle-Shout cooldown | Increases Might | ||
Strong Voice | Use Muster Courage during battle 200 times. | The power costs of your cries and shouts are reduced. | ||
Subtle Command | Use Cries to good effect 2000 times. | Reduces your threat | Increases Fear Resistance | |
Turn of the Tide | Afflict enemies with Routing Cry 250 times. | Routing Cry deals more damage and now stuns foes for 3 seconds | Increases Might. | |
Defy Corruption (Legendary) | 39/41 | Complete the Book The Candles Flame | Your Escape from Darkness ability is greatly improved and your Cry of Vengeance will revive one additional ally | - |
Oathbreakers Shame (Legendary) | 39/41 | Complete the Book Book of Oaths | You levy a curse upon your foe which increases the damage you can do to it. | - |
Shield of the Dúnedain (Legendary) | 39/41 | Complete the Book Treatise of Valour | You are able to afford protection to one of your companions, but at the cost of half your power. | - |
In Defense of Middle Earth (Legendary) | 45 | Level 50 class quests | Your very presence inspires those around you to perform better in combat. | - |
Class Quests
An Inspiration to Men (Level 15)
A Captain's Standard (Level 30)
Articles of Command & Implements of War (Level 45)
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