Captain

From Echoes of Angmar

Arise, arise, Riders of Theoden!

Fell deeds awake: fire and slaughter!

spear shall be shaken, shield be splintered,

a sword-day, a red day, ere the sun rises!

Ride now, ride now! Ride to Gondor!


With that he seized a great horn from Guthlaf his banner-bearer, and he blew such a blast upon it that it burst asunder. –J.R.R. Tolkien, "The Return of the King".

Summary

Bearing a Banner of War into the fray, the Captain provides hope and leadership to Fellows, inspiring them to greater deeds. A skilled Captain can rally a Fellowship back from the brink of defeat or seal a victory against the most formidable of foes. The Captain is a learned warrior in offensive and defensive combat and is well-versed in the healing arts. Additionally, the Captain can provide Buffs to themself and their Fellowship, providing an edge in combat unmatched by any other Fellowship member. Although a capable and respected warrior on their own, the Captain is primarily driven by their innate sense of leadership and their devotion to others.

Races: Man

Role: Support

Should I Play A Captain?

The Captain is a Support class. While the Captain can deal damage, they are at their best when meeting the needs of their Fellowship: providing integral buffs and healing to aid in the battle against the forces of the looming Shadow in the North. A natural leader among Men, the Captain is a stalwart defender of the Free Peoples of Middle-earth. Captains rely on Defeat Responses and Battle States for the execution of many of their core skills, thereby enabling the Captain to use a previously unusable skill of greater magnitude.

Captain Pros & Cons
(+) Strengths (-) Weaknesses
+ Versatile support healing / Buffs - Low area-of-effect (AoE) capabilities
+ Has a Companion Pet (Herald) - Many skills require a Defeat Response to execute
+ Strong against Fear effects - Jack of All Trades but Master of None
+ Can empower Allies with Banners of War - Low DPS / Slow leveling

Skills & Combat

As with all the other classes, you start with a few skills to get a feel for what your new role is all about. Defensive Strike inflicts good direct damage on your enemy while simultaneously buffing your Armour for about 10 seconds. The buff timer is reset every time you use the skill, so this will be one of your go-to skills in melee combat. When you can't reach an enemy with your sword, try Battle Shout. This ranged attack deals decent damage and puts you in a battle-ready stance to prepare for some future skills, such as Devastating Blow and Pressing Attack. Your first— and perhaps your biggest— heal is Rallying Cry, which heals your whole fellowship for a large amount, then heals approximately 12 percent of that heal amount every three seconds for 15 seconds. However, it can only be triggered after you defeat a worthy enemy

Active Skills

See: Captain Skills

Passive Skills

See: Captain Skills

Traits & Deeds

See: Captain Traits; also: Captain Deeds

Soldiers will be rewarded in the constant fight against the Shadow. The more you use your Captain skills, the better you can handle yourself in future fights. Eventually, you unlock class- specific traits that grant you greater abilities. Most of your class traits center around your strengths. You may speed up the execution of certain skills or boost Might and Power— all to make you a more effective Captain in battle. You also gain Fear Resistance; the Captain gathers courage so that others in the fellowship will follow. Experiment with your skills to decide which ones you want to pursue quickly

Class Quests

An Inspiration to Men (Level 15)

A Captain's Standard (Level 30)

Articles of Command (Level 45)

Implements of War (Level 45)



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