Champion

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What is a Champion?

A true master of arms, the Champion excels in combat,focusing on little other than destroying her foes. The Champion's whirling blades can strike fear into the hearts of even the foulest Orc, cutting down swaths of their numbers at once. While a Champion's training and armour grant her some survivability, it is not her focus, and a Champion can quickly find herself in trouble when facing several foes on her own.

Races: Dwarf, Elf, Man

Role: Area-of-effect damage/Damage-per-second

Is this the class for me?

The Champion will be the class of choice for players who enjoy fast-paced combat with multiple options available at any moment. Champions can use various weapon styles. With their active play-style, Champions can consistently inflict large amounts of damage to both single and multiple opponents in combat. Their style of combat is based on the concept that the best defense is a good offense.

Champion Pros and Cons
Strengths Weaknesses
Cause large amounts of damage quickly Fervour skill removes ability to block, parry, or evade attacks
Ability to use various weapon styles Hard to pull a creature out of a crowd before you gain the Shoot skill
Strongest melee area-of-effect attacks Very limited self-healing
Fervour skill provides unparalleled power regeneration in combat

Skills and Combat

  • Champions have a Fervour meter above their Auto-attack button. You must successfully execute certain skills to increase your Fervour. As your Fervour meter fills, you unlock your more powerful skills.
  • Use Champion skills (such as Swift Strike) to increase your Fervour, then hit with a powerful skill that requires the expenditure of Fervour points (Savage Strikes). You can toggle Fervour on, but be careful when there are many foes around since Fervour lowers your defensive abilities. Other skills that increase Fervour are Wild Attack and Battle Frenzy, and, of course, you can toggle on Fervour. Use Wild Attack more often than Swift Strike because it uses a lot less power.
  • As for the attack skills, you have single-foe and area-of-effect attacks that assail up to five (more with traits) foes in a certain radius.
  • The Shoot skill (ranged weapon) helps when you want to bring a foe to you, but it doesn't do much damage.

Active Skills

Ability Category Level Range Description
Battle-frenzy Buff 12 Your Fervour is instantly increased.
Controlled Burn Buff 45 Your damage and Power regeneration are increased. This skill can only be executed during combat when you have greater than 20% Morale. It can only be maintained if your Morale does not drop below 20%.
Fervour Buff 4 Your damage and Power regeneration are increased at the expense of avoidance.
Glory Buff ? Your threat generation and Power regeneration are increased at the expense of damage output.
Merciful Strike Melee 24 3 You make a powerful attack that can only be used on opponents under 20% health.
Swift Strike Melee 1 3 You make a swift melee attack.
Wild Attack Melee 1 3 You make a powerful melee attack, followed by a quick off-hand swipe.
Boast Misc. 40 10 Tales of your heroic acts draw cheers from the crowd.
Champion's Challenge Debuff 22 30 Your taunting cry forces your target to face and attack you for a few seconds.
Ebbing Ire Threat 44 15 This skill takes threat away from the Champion and gives it to a fellowship member.
Exchange of Blows Buff 8 You respond to some of your opponents attacks with swift counter-attacks.
Flurry Buff 4 Your attack speed is increased.
Rising Ire Threat 42 15 This skill takes threat away from a fellowship member and gives it to the Champion.
Blade-storm AoE 10 5 You make a full area-of-effect attack.
Blade-wall AoE 1 5 You make a frontal area-of-effect attack.
Cleave AoE+DoT 16 5 You make a full area-of-effect attack, which can cause light damage-over-time.
Fighting Dirty Melee 26 3 You make a cunning attack that catches your opponents off-guard. Your next area-of-effect attack will cause more damage. It can only be used on opponents below 25% health.
Raging Blade AoE 41 8 You make a full area-of-effect attack, inflicting heavy damage, drawing the enemies' attention to yourself. This attack never misses.
Sound the Attack AoE+Debuff 34 5 You make a full area-of-effect attack, which stuns your opponents.
Bracing Attack Melee 14 3 You make an attack which allows you to brace yourself against counterattack, increasing your Morale by a small amount.
Dire Need Heal ? Half of your Power is transferred to Morale.
Hedge Melee 38 3 You make a melee attack that dissuades your target from continuing to attack you. The target will only stop attacking you if there is another more threatening target nearby.
Sprint Buff 28 Your run speed is increased.
Sudden Defence Buff 18 You lose all Fervour and enter a defensive stance, which increases your parry and evade rates.
Shoot Ranged 20 30 You attack with your ranged weapon.
Blocking Blades Buff ? Increases your parry rate. This skill can only be played after defeating an enemy.
Heroics Buff ? 15 Your heroic actions inspire your fellows restoring their power, while sapping yours. This skill can only be played after defeating an enemy.
Red Haze Buff 50 Adds a fervour pip when cast, and an additional fervour pip every 15 seconds. This skill can only be played after defeating an enemy.
Brutal Strikes Melee 6 3 You make three deadly attacks.
Clobber Melee 32 3 You make a swift melee attack, which interrupts any time-delayed actions your opponent is attempting.
Ferocious Strikes Melee 41 3 You make an aggressive triple attack that engenders threat. This attack can only be evaded, it will never miss, and cannot be parried or blocked.
Hamstring Melee+Debuff 36 3 You make an attack which snares your opponent.
Relentless Strike Melee 20 3 You use all of your Fervour to deal a devastating attack and a quick off-hand swipe. The primary attack can only be evaded, it will never miss against on level targets and cannot be parried or blocked.
Savage Strikes Melee 2 3 You make a pair of savage attacks, follow by a quick off-hand swipe.

Passive Skills

Armour Proficiencies

Weapon Category Level Description
Light Armour 1
Medium Armour 1
Shields Off-hand 15 Increases Armour and Chance to Block
Heavy Armour 20

Combat Characteristics

Name Level Cost Description
Parry Rank 1 5 Gold 2 Silver 50 Copper 0 Destiny Points 


Adds 2.0% to Parry Chance
Evade Rank 1 7 Gold 4 Silver 90 Copper 0 Destiny Points 


Adds 2.0% to Evade Chance
Critical Rank 1 11 Gold 12 Silver 10 Copper 0 Destiny Points 


Adds 1.0% to Critical Hit Chance
Accuracy Rank 1 13 Gold 16 Silver 90 Copper 0 Destiny Points 


Reduces Miss by a medium amount.
Evade Rank 2 15 Gold 22 Silver 50 Copper 0 Destiny Points 


Adds 1.0% to Evade Chance
Parry Rank 2 19 Gold 36 Silver 10 Copper 0 Destiny Points 


Adds 1.0% to Parry Chance
Block Rank 1 21 Gold 44 Silver 10 Copper 0 Destiny Points 


Adds 2.0% to Block Chance
Critical Rank 2 23 Gold 52 Silver 90 Copper 0 Destiny Points 


Adds 1.0% to Critical Hit Chance
Block Rank 2 25 Gold 62 Silver 50 Copper 0 Destiny Points 


Adds 1.0% to Block Chance
Accuracy Rank 2 27 Gold 72 Silver 90 Copper 0 Destiny Points 


Reduces Miss by a medium amount.
Parry Rank 3 29 Gold 84 Silver 10 Copper 0 Destiny Points 


Adds 1.0% to Parry Chance
Evade Rank 3 31 Gold 96 Silver 10 Copper 0 Destiny Points 


Adds 1.0% to Evade Chance
Block Rank 3 33 Gold 108 Silver 90 Copper 0 Destiny Points 


Adds 1.0% to Block Chance
Block Rank 4 37 Gold 136 Silver 90 Copper 0 Destiny Points 


Adds 1.0% to Block Chance
Accuracy Rank 3 39 Gold 152 Silver 10 Copper 0 Destiny Points 


Reduces Miss by a medium amount.
Parry Rank 4 41 Gold 168 Silver 10 Copper 0 Destiny Points 


Adds 1.0% to Parry Chance
Evade Rank 4 43 Gold 184 Silver 90 Copper 0 Destiny Points 


Adds 1.0% to Evade Chance
Accuracy Rank 4 45 Gold 202 Silver 50 Copper 0 Destiny Points 


Reduces Miss by a small amount.

Instrument Proficiencies

Name Level Cost
Specialized Equipment 1 starting proficiency
Horn Use 5 2s  50  
Lute Use 5 2s  50  

Misc. Passive Skills

Name Level Cost Desciption
Horns of Valour 20 40s   Allows the use of champion horns
Runic Use 20 40s   Allows the use of Runes.

Weapon Proficiencies

Weapon Category Level Description
Daggers 1H 1 Chance to land critical hit
Dual Wielding 1
One-Handed Axes 1H 1 Reduces Enemy's Armour but with increased chance to miss
One-Handed Clubs 1H 1 Chance to Stun
One-Handed Hammers 1H 1 Chance to Stun
One-Handed Maces 1H 1 Chance to Stun
One-Handed Swords 1H 1 Increases to-hit chance
Spear MHO 10 Chance to Wound causing damage over time
Two-Handed Axes 2H 10 Reduces Enemy's Armour but with increased chance to miss
Two-Handed Hammers 2H 10 Chance to Stun
Two-Handed Swords 2H 10 Increases to-hit chance
Bows 20

Champion Traits

Your Champion traits will seriously increase your damage output in combat. If you thought you were a fine combat artist before, wait till you can slot some of these power- houses. Class traits such as Swift to Anger, Vicious Strikes, and Deadly Strikes will boost your already superb damage. Eye of the Storm is another useful trait and comes in handy on your area-of-effect skills. Heavy Shield-Use, which you receive in your Champion Level 30 quest, is essential if you plan on using a shield. Heavy shields offer the best defense in the game and, coupled with your high armoured breast- plate, protect against all kinds of damage.


Deeds

Name Level Reward Task Limit per Day
Flurry of Blows 1 Flurry of Blows Use Flurry (750) 75
Swift to Anger 1 Swift to Anger Strike enemies with Swift Strike (1,000)
Deadly Strikes 1 Deadly Strikes Land blows with Savage Strikes (500) 165
Winds of the Storm 10 Winds of the Storm Strike enemies with Blade-Storm (350)
Braced Against Defeat 10 Braced Against Defeat Strike enemies with Bracing Attack (400)
Blood-Lust 10 Blood-Lust Land critical hits using Wild Attack (50) 10
Call of the Wild 10 Call of the Wild Strike with Wild Attack (1,250) 250
Flashing Blade 20 Stalwart Blade Strike enemies with Blade-wall (500)
Deep Strikes 20 Deep Strikes Land blows using Brutal Strikes (1,000)
At the Ready 20 At the Ready Successfully block with a shield (1000) 150
Heavy Shield Use 30 Heavy Shield Use Complete the level 30 Class Quest
Eye of the Storm 30 Eye of the Storm Land critical blows with Blade-storm (50) 5
Fervent Rage 30 Fervent Rage Use Battle-frenzy (450) 45
Time of Need 30 Time of Need Use Dire Need (150)
Patience 30 Patience Use Exchange of Blows (500)
Legendary Deeds
Name Level Reward Task
The Tome of Swords 42 Ferocious Strikes Find missing pages (8)
The Joy of Battle 44 Fight On! Find missing pages (8)
The Artisan Blade 46 Explosion of Blades Find missing pages (8)

Traits

Name Level Source Description Line Bonus
At the Ready You are able to more effectively block attacks. +2.0% Block Chance. Increases Vitality by 10.
Blood-Lust Your Wild Attack now generates 1 additional Fervour after a Critical Hit. Increases Fervour Damage Bonus by 1.0%.
Braced Against Defeat Your Bracing attack provides additional morale for yourself increasing a small amount for each enemy around you. Increases Area of Effect Skill Damage by 2.0%.
Call of the Wild Your Wild Attack more effectively draws your enemy's attention to yourself. Increases Vitality by 10.
Deadly Strikes Your damage multiplier for scoring Critical Hits is increased for: Brutal, Ferocious, Merciful, Relentless and Savage Strike. +25% Critical Damage Modifier for All Strike Skills. Increases Fervour Damage Bonus by 1.0%.
Deep Strikes On a Critical Hit, the following skills will now apply a bleed: Brutal, Ferocious, Merciful, Relentless and Savage Strike. Increases Fervour Damage Bonus by 1.0%
Eye of the Storm Your Blade-storm costs and requires only 3 Fervour to execute. Increases Area of Effect Skill Damage by 2.0%.
Fervent Rage Your Battle-frenzy generates 5 Fervour, totally filling your Fervour meter. Increases Might by 10.
Flurry of Blows Flurry now lasts 30 seconds and gives 20.0% attack speed. Increases Might by 10.
Heavy Shield Use You have the ability to wield heavy shields. Increases Vitality by 10.
Patience Your Exchange of Blows executes more often and more effectively draws your enemy's attention to yourself. Increases Vitality by 10.
Stalwart Blade Your Blade-wall generates 1 Fervour for every succesful attack. Increases Area of Effect Skill Damage by 2.0%.
Swift to Anger Your Swift Strike skill generates 1 additional Fervour on Critical Hits. Increases Might by 10.
Time of Need Dire Need now increases your Fervour by 5 and recovers 5 minutes faster. Increases Might by 10.
Vicious Strikes Your chance of scoring a Critical Hit is increased for: Brutal, Ferocious, Merciful, Relentless and Savage Strike. Increases Fervour Damage Bonus by 1.0%.
Winds of the Storm Your Blade-storm now affects up to 10 targets. Increases Area of Effect Skill Damage by 2.0%.
Explosion of Blades (Legendary) 39/41 Complete the book The Artisan Blade A full area-of-effect attack that inflicts huge damage, while drawing the attention of your enemies to yourself. -
Ferocious Strikes (Legendary) 39/41 Complete the book The Tome of Swords You make an aggressive triple attack that draws the enemy's attention to yourself. -
Fight On! (Legendary) 39/41 Complete the book The Joy of Battle A cry of defiance that robs enemies of their ability to use Power and transfers it to you. -
Controlled Burn (Legendary) 45 Complete the level 45 class quests Melee Offense +15%, Combat Power Regen +18.1, Fervour +1 per 5 seconds

Class Quests

With some downed orcs and a few narrow escapes under your belt, a young Champion will be ready to set out on his first class quest at Level 15. Congratulations! Although more difficult than a standard quest, your first class quest will offer great rewards. Throughout your adventures you will be able to do additional class quests to grow into the true champion that you were meant to be.

A Blade of Renown (Level 15)

Find Ultan Foebane by the Combe Gate. He will give you combat advice for the battles ahead and send you out to dispatch some servants of the enemy.

A Champion's Courage (Level 30)

Your travels will now take you to Ust Guruth, the last hold of civilization as you journey eastwards toward the Trollshaws. A band of Orcs has come to the ruins of Ost Cyrn, and Eriador needs a champion to dispatch the leader and protect the border of Bree-land.

Articles of Valour & Implements of Daring (Level 45)

Another set of class quests becomes available at Level 45; by completing these quests, you gain access to a weapon and a piece of armour or a trinket custom-made for Champions. Speaking to your class trainer at Level 45 will start you on the path for these quests. When you complete each of these, you will then receive the quest "A Lesson from Gimli," which rewards you with the Legendary Champion Trait: Controlled Burn.