Lone-lands
Level | 15-28 |
---|---|
Faction | Lone Lands Factions |
Quests | Lone-lands Quests |
Deeds | Lone-lands Deeds |
Resources | T 2-3 |
Description
The Lone-lands is a stark and desolate region in eastern Eriador. Its arid landscapes and sparse vegetation convey a sense of isolation and decay, hinting at a once-prosperous past in Middle-earth history.
Once part of the kingdom of Rhudaur, the Lone-lands is now characterized by its crumbling ruins and hostile creatures, like goblins and orcs. Prominent landmarks include the Weather Hills and Weathertop, sites of significant events in Tolkien's lore.
Lone-lands offers numerous quests and challenges, immersing players in an atmosphere of isolation, historical intrigue, and danger. Despite its desolation, it remains a captivating region to explore and experience.
History
In the Second Age, it was part of the kingdom of Rhudaur, a division of the northern kingdom of Arnor. However, over time, strife and external threats led to Arnor's downfall, leaving the Lone-lands in decline.
By the Third Age, the setting of LOTRO, the region has become a desolate area, with its past grandeur evident only in scattered ruins. A key historical landmark is Weathertop, an ancient watchtower significant in 'The Hobbit' and 'The Lord of the Rings' trilogy.
Overall, the Lone-lands embodies a narrative of rise, fall, and endurance, adding depth to the game's Middle-earth experience.
Settlements
The Lone Lands were once ruled by the Kingdom of Rhudar, but now the fallen kingdom is but a memory to most travelers. These arid hills are home to roving bands of goblins and orcs, ensuring an eternal need for skilled adventurers and warriors. Ruins and monuments of long gone people litter the landscape tempting adventurous souls with potential treasures. This is a hard land for hard people. Many are those who think to make their fortune but do not realize the true danger they face upon leaving the sheltered forests of Bree-Land. Take with you trusted allies and heed the advice of the locals if you seek to walk the Great East Road, for it has been long days since that was a safe path for any other than the strong of arm and heart.
The Forsaken Inn
This last refuge on the Great East Road is way station for those few travelers who seek to make the arduous journey to the Trollshaws. Seek advice and supplies from the residents of the Forsaken Inn, and maybe even aid them and other adventurers to help clear the dangers of the road. Many seek their fortune in the ruins South of the inn, fighting goblins and wolves for long lost relics, while others struggle merely for survival under the threat of the orcs in the hills surrounding weathertop and closing the all trade through the Midgewater Pass.
Ost Guruth
Just off the beaten path are the ruins of Ost Guruth, once a stronghold of Arnor, now home to the Eglain. The Eglain are a group of Rangers who battle the descendants of Rhudar who seek to reestablish their kingdom. The Rangers battle through the marshes and mountains to hold this threat at bay. Aiding the rangers is the wizard Radagast the Brown He resides in the tower at the center of the ruins leading the Eglain against the twisted creatures and flora of Agamaur.
Areas
Agamaur
Annunlos
Garth Agarwen
Haragmar
Harloeg
Midgewater Pass
Nain Enidh
The Red Pass
The Weather Hills
Landmarks
See: Lone-lands Landmarks