A keeper of ancient lore, the Lore-master uses his knowledge of ancient wisdom to stave off the advance of the shadow for a time. He can use this knowledge to attack his foes or to treat the wounds and suffering of his companions. He can even communicate with animals and request their aid
Is this the class for me?
The Lore-master will be the class of choice for players who enjoy using the power of ancient lore to aid their allies and hinder their foes. Steeped in the history of Middle-earth, Lore-masters are able to aid their fellows in recovering from maladies caused by the forces of the Dark Lord. They can also use their knowledge to daze, harm or hinder their enemies, as well as to give of themselves to strengthen another. Their combat style is anchored in the power of knowledge and using it wisely to defeat evil.
Lore-master Pros and Cons
Strengths
Weaknesses
Long-ranged spells
Light armour only
Variety of pets
Limited weapon choice
Serious crowd-control skills
Some difficulty dealing with too many mobs while soloing
Some healing ability (both for self and allies
Skills and Combat
Active Skills
Cures of the House of Healing
Ability
Category
Level
Power Cost
Range
Description
Leechcraft
Buff
10
20
25
Cures wounds
Tend the Sick
Buff
16
36
25
Cures disease
Friend of the Animals
Ability
Category
Level
Power Cost
Range
Description
Raven-lore
Pet
4
11
n/a
Summons raven pet
Friend of Bears
Pet
14
11
n/a
Summons bear pet
Lynx-speech
Pet
30
11
n/a
Summons lynx pet
Eagle-Friend (Legendary)
Pet
45
124
n/a
Summons eagle pet
Rabbit-speech
Pet
29
124
n/a
Summons non-combat pet hare
Turtle-speech
Pet
29
124
n/a
Summons non-combat pet turtle
Bird-speech
Pet
29
124
n/a
Summons non-combat pet sparrow
Fox-speech
Pet
29
124
n/a
Summons non-combat pet fox
Squirrel-speech
Pet
29
124
n/a
Summons non-combat pet squirrel
Cat-speech
Pet
29
124
n/a
Summons non-combat pet cat
Dog-speech
Pet
29
124
n/a
Summons non-combat pet dog
Frog-speech
Pet
29
124
n/a
Summons non-combat pet frog
Snake-speech
Pet
29
124
n/a
Summons non-combat pet snake
Fury of Nature
Ability
Category
Level
Morale Cost
Power Cost
Range
Description
Burning Embers
Damage
1
10
30
Fire damage and DOT
Gust of Wind
Damage + Debuff
12
12
7
40
Common damage + 7% miss debuff
Light of the Rising Dawn
Damage
18
12
7
30
Light damage + stun
Cracked Earth
Damage + delayed Root
22
12
7
25
Fire damage + delayed root
Ents go to War (Legendary)
Damage + Stun
41
129
82
15
AoE fire damage + stun
Lightning Storm
Damage
50
326
129
25
Massive AoE damage
Healing and Motivation
Ability
Category
Level
Morale Cost
Power Cost
Range
Description
Beacon of Hope
Heal
4
12
10
25
Heal ally/pet
Inner Flame
Heal
16
1
Transfer Power to Morale
Lore of the Second Age
Ability
Category
Level
Power Cost
Range
Description
Fire-lore
Debuff
2
6
40
Debuffs enemies
Wind-lore
Debuff
8
23
40
Debuffs enemies
Herb-lore
Root
36
23
40
Roots enemies
Air-lore
Buff
124
25
Buffs target to reflect damage
Knowledge of the Lore-master
Inspect
112
40
Inspects enemies strengths and weaknesses
Storm-lore
Damage + Stun
326
40
AoE Damage + stun
Lost Knowledge
Ability
Category
Level
Morale Cost
Power Cost
Range
Description
Power of Knowledge
6
40
Transfers Power from enemy to you
Blinding Flash
Stun
10
6
40
Stuns enemy
Wisdom of the Council
Buff
20
20
Increases Morale
Share the Power
Heal
24
63
25
Transfers Power from you to ally
Test of Will
Stun
26
12
6
40
Damage and stun enemy
Ancient Wisdom
Buff
30
7
Increases Will
Call to the Valar
34
20
Renew certain skill cooldowns
Back from the Brink
Res
32
5
revives a defeated ally -- requires Shire Sweet-leaf
Ancient Craft
Debuff
0
260
10
Decreases enemies armour
Bane Flare
Stun
0
62
10
5s Stun + 10s mezz on the Dead
Sticky Tar
Debuff
0
124
Creates an area that slows enemies & makes them more vulnerable to fire
Warding Knowledge Creatures of Nature
Debuff
0
124
Creates an area that debuffs trees & roots
Warding Knowledge Dead
Debuff
0
124
Creates an area that debuffs the Dead
Warding Knowledge Drakes
Debuff
0
124
Creates an area that debuffs Worms and Drakes
Melee Skills
Ability
Category
Level
Power Cost
Range
Description
Staff-Strike
Damage
1
9
3
Weapon damage
Improved Staff-strike
Damage
3
Weapon damage
Signs of Ancient Magics
Ability
Category
Level
Power Cost
Range
Description
Sign of Power: Command
Debuff
1
6
40
Debuff enemy
Sign of the Wild: Protection
Buff
6
6
40
Buff pet
Sign of the Wild: Rage
Buff
8
6
40
Buff pet
Sign of Power: Wizardry
DoT
14
6
40
Dot enemy, gain Morale
Sign of Power: Righteousness
28
6
40
Clear negative effects
Sign of Power: Vigilance
Buff
32
6
40
Increases stealth detection
Passive Skills
Armour Proficiencies
Weapon
Category
Level
Description
Light Armour
1
Combat Characteristics
Name
Level
Cost
Description
Evade Rank 1
7
4 90
Adds 1.0% to Evade Chance
Parry Rank 1
9
8 10
Adds 1.0% to Parry Chance
Accuracy Rank 1
11
12 10
Reduces Miss by a medium amount.
Critical Rank 1
15
22 50
Adds 1.0% to Critical Hit Chance
Parry Rank 2
17
28 90
Adds 1.0% to Parry Chance
Accuracy Rank 2
19
36 10
Reduces Miss by a medium amount.
Critical Rank 2
23
52 90
Adds 1.0% to Critical Hit Chance
Evade Rank 2
25
62 50
Adds 1.0% to Evade Chance
Parry Rank 3
27
72 90
Adds 1.0% to Parry Chance
Accuracy Rank 3
31
96 10
Reduces Miss by a medium amount.
Accuracy Rank 4
39
152 10
Reduces Miss by a small amount.
Evade Rank 3
43
184 90
Adds 1.0% to Evade Chance
Instrument Proficiencies
Name
Level
Cost
Specialized Equipment
1
starting proficiency
Clarinet Use
5
2 50
Lute Use
5
2 50
Misc. Passive Skills
Name
Level
Cost
Description
Books of Lore
20
40
Allows the use of books of lore
Friend of the Wild
29
n/a
Allows the use of non-combat companions
Weapon Proficiencies
Weapon
Category
Level
Description
Two-Handed Staves
2H
1
Lore-Master Traits
Deeds
Name
Level
Reward
Task
Limit per Day
Master of the Staff
1
Master of the Staff
Use Staff-Strike against your foes (600)
Power and Wisdom
1
Power and Wisdom
Draw Power from your enemies (250)
Light of Hope
1
Light of Hope
Use Beacon of Hope (600)
Master of Beasts
1
Master of Beasts
Use Sign of Protection (500)
Deep Lore
10
Deep Lore
Use your Lore Skills against enemies (500)
Healer
10
Healer
Heal your fellows with Leechcraft (250)
40
Beast-lore
10
Beast-lore
Use Sign of Rage (300)
60
Dúnadan-Learning
20
Dúnadan-Learning
Use your Signs of Power (1,000)
Harmony with Nature
20
Harmony with Nature
Use Cracked Earth (400)
Subtlety of Wisdom
20
Subtlety of Wisdom
Use Blinding Flash against enemies (400)
Awareness of Body
30
Awareness of Body
Use Wisdom of the Council (100)
Proof against all Ills
30
Proof Against All Ills
Use Tend the Sick (300)
Knowlege of the Past
30
Knowledge of the Past
Use Ancient Wisdom (300)
Magic Adept
30
Magic Adept
Use Share the Power (750)
Legendary Deeds
Name
Level
Reward
Task
Book of the Beast
42
Noble Savage
Find missing pages (8)
Lore of the Blade
44
Sword and Staff
Find missing pages (8)
Of Leaf and Twig
46
March of the Ents
Find missing pages (8)
Traits
Name
Level
Source
Description
Line Bonus
Awareness of Body
20
100 Wisdom of the Councils
Reduction to the morale costs on overt displays of magical power.
Beast-lore
8
300 Sign of the Wild: Rage
The Combat Prowess of your pets are increased.
Deep Lore
2
500 Fire-lore / Wind-lore / Herb-lore
Increases number of targets for Lore Skills (herbs, fire, and wind)
Dúnadan-learning
14
1000 Sign of Power: Command / Sign of Power: Wizardry
Increased duration and effectiveness of signs
Flame of Anor
30
level 30 class quest
Increased damage of fire-based skills
Hardy Bear
15
level 15 class quest
The Power of your bear-friend is increased
Harmony with Nature
20
400 Cracked Earth
Bonus to power costs on avert displays of magical power
Healer
10
250 Leechcraft
You are more adept at healing others.
Knowledge of the Past
30
300 Ancient Wisdom
All of your skills have a chance to restore a small amount of Power
Light of Hope
4
600 Beacon of Hope
Improved Beacon of Hope
Magic Adept
24
750 Share the Power
All your magical skills have a lower cost to your power
Master of Beasts
6
500 Sign of the Wild: Protection
Improved Signs of the Animals
Master of the Staff
1
600 Staff-Strike
Improved Staff-Strike
Power and Wisdom
6
250 Power of Knowledge
Improved Ancient Wisdom and Power of Knowledge
Proof Against All Ills
16
300 Tend the Sick
Tend the Sick and Leechcraft have an area effect, and Leechcraft can be used in combat
Subtlety of Wisdom
10
400 Blinding Flash
Reduced threat for using skills
Sword and Staff (Legendary)
39/41
Complete the book Lore of the Blade
Allows dual wielding of sword and staff, adds to melee offense and defense
March of the Ents (Legendary)
39/41
Complete the book Of Leaf and Twig
AoE melee attack
Noble Savage (Legendary)
39/41
Complete the book The Book of Beasts
Your pets have better morale, attack increase and defensive capabilities
Eagle-Friend (Legendary)
45/50
Complete the level 50 class quests
You are a friend of the Eagles and may summon one to aid you
Class Quests
A Well-Ordered Mind (Level 15)
A Lore-master's Will (Level 30)
Articles of Mystery & Implements of Knowledge (Level 45)
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