Patch Notes - December 2023
Carn Dum
- Carn Dum has been implemented with most core features working
- Resolved a crash that related to the Krahjarn Lieutenant.
- Hanging Morroval will now descend to the ground as intended.
- Corrected pathing issues of several mobs.
- Addressed an issue where the dungeon description would play multiple times.
- The Helchgam invulnerability effect is now properly visible in the UI.
- Adjusted the hit radius of the tentacles in the Helchgam encounter, allowing for melee attacks.
- Fixed the pillars in the Helchgam fight, enabling players to jump onto them, and ensuring they fall in the correct direction.
- Corrected an issue with Helchgam's healing ability being excessively spammed.
- Rodakhan will now correctly call for help from surrounding adds.
- Azgoth's reset range has been adjusted to the intended distance.
- Azgoth's adds will now spawn correctly on a set timer.
- The lava in the Mordirith fight will now result in instant death upon contact.
- Mordirith's health will no longer reset after each wave of illusions.
- Mordirith's illusions will no longer despawn immediately.
- The fiery floor in the last phase of the Mordirith fight will now light up correctly.
Miscellaneous
- Resolved an occurrence of an invisible object blocking the exit in the Urugarth tunnel.
- Quest tracker functionality improved; old quests will now be pushed off unless locked.
- The tracking window for the quest "Calenthon and Malloval" will now only track Malloval.
- Inductions will now be canceled when falling.
- Disabled the ability to remain in stealth while using a stable route.
- Ensured that hidden deeds are now properly hidden.
- Fixed the functionality of the Hardy Bear trait, ensuring it works correctly this time.
- You will now be prevented purchase of Enchanted XP on level 50 characters.
- Corrected an issue in Ettenmoors where players would not appear at the correct graveyard.
- In B6C4, when interacting with statues missing stones, the window will now close appropriately when pressing continue.
- Resolved an issue with Hunter crowd control effects, ensuring roots/snares do not persist after a spar.
- Ensured weapons are now visible upon exiting the first intro instance.
- Addressed a pathing issue causing Gruglok in Urugarth to be stuck in an anti-exploit state.
- The follow-up quest for "Mysteries Most Profound -- Introduction" will no longer have the "introduction" part from its name.