Patch Notes - January 2024
New Features
- Implemented the /roll feature
Bug Fixes
- Resolved an issue where unreasonable prices were displayed in the UI when slotting traits at the bard.
- Starting a spar will no longer break stealth or initiate combat before the actual engagement.
- Specific skills and actions with inductions can now be interrupted by pressing ESC, addressing the previous inability to interrupt them.
- Player trades are now only allowed within a specified range. Trading will be automatically interrupted if the players move too far apart.
- Skill user effect timings will now be respected across all skills, for example "Bracing Attack" heal will now correctly take effect after the animation has finished rather than instantly.
- Surnames now follows the naming rules and format.
- Spaces in pet names are no longer accepted
- NPC skills that spawn adds upon defeat should now function.
- When a mail returns from the auction house, it will now display the correct timestamp.
- The name field in the mailsystem is no longer case sensitive
- When a ranged skill gets B/P/E/M/Restisted, enemies will now correctly aggro onto the player instead of ignoring them.
- Pets will now spawn with the correct offset from the player, preventing them from spawning on top of players.
- Players can now use skills while swimming
- Brittle craft tools will now lose durability significantly faster as intended.
- Craft tools will now take wear from harvesting.
- Auto-attacks will no longer activate upon queuing a skill but will activate after the execution of the skill.
- Fixed several exploits discovered in the last Beta
- Resolved an issue causing some objectives to grant credit twice in several quests.