Warband Maneuvers

From Echoes of Angmar

As a servant of the enemy you are part of the war machine that marches across Eriador. Although a formidable enemy in your own right your true strength lies in numbers and with the power of allies fighting alongside you in battle formation. During group play Creep classes have access to Warband Maneuvers, the counterpoint of Fellowship Maneuvers. A Warband Maneuver is a coordinated attack that will provide devastating effect in differing combinations. A Warband Maneuver can cause extensive direct damage, damage over time (DOT); restore health or power to the individual or group, some combination of the above or, with more complex maneuvers it can summon a creature to assist your group for a short period of time.


You can find more information about Warband Maneuver skills in the Group Skills Journal from your Character Page.

This page will show you the list of the 4 types of skills that you have available to your class and the base effects your moves will do. The effects of the various skills can and will be effected by what traits/corruptions you have slotted.

Starting Warband Maneuvers

Warband Maneuvers may start randomly on any valid Elite (or higher) target and any Free People that your party may be attacking. Warg Stalkers and Spider Weavers also have attacks that can initiate Warband Maneuvers.

Contributing to a Maneuver

When a Maneuver is triggered the Warband Skill Wheel or a Target Assist (bulls-eye) symbol will appear.

Melee Icons Ranged Icons Assist

If you have a different target than the one the maneuver is being executed upon, you'll see the assist button instead of the Wheel. Pressing the assist button will target the correct creature for you and bring up the Warband Wheel. The Wheel will also come up if you target the correct creature manually or use the tab key to cycle to it.

Individual Warband Skills

The Warband skills will look a little different depending on if you are a ranged or melee class (excluding Fell Spirit's Terror). Weavers and Blackarrows have access to the ranged abilities for the other skills.

Skill Name Description
Troll's Brutality This Warband skill does direct (melee or ranged) damage to your target. At the 6th tier of power, this skill does AoE damage.
Spider's Venom This Warband does small amount of direct (melee or ranged) damage, then causes poison DoT. At the 5th and 6th tiers of power, this skill also summons a rift spider ally to aid you in combat for a short time.
Wight's Rot This Warband skill does direct (melee or ranged) damage to your target, then transfers power to you from your target, applying a power HoT.
Fell Spirit's Terror This Warband Skill does direct ranged damage to your target, then transfers morale to you from your target. From the second tier of power, this skill also applies a two minute debuff that reduces in-combat morale and power regeneration by 75%.

Class Maneuver List

Reaver
Maneuver Effect
387 Common Damage
46 Common Damage

43 Common Damage Initially

43 Common Damage every 4 seconds for 20 seconds.

46 Common Damage

Attacker Gains 323.4 power.

Target is drained 194 power.

Restores 105 power initially.

Restores 85 power every 2 seconds for 10 seconds.

Attacker gains 517.5 Morale.

Target is drained 161.7 Morale.

Weaver
Maneuver Effect
342 Common Damage
41 Common Damage

43 Common Damage Initially

43 Common Damage every 4 seconds for 20 seconds.

41 Common Damage

Attacker Gains 323.4 power.

Target is drained 194 power.

Restores 105 power initially.

Restores 85 power every 2 seconds for 10 seconds.

Attacker gains 517.5 Morale.

Target is drained 161.7 Morale.

Blackarrow
Maneuver Effect
350 Common Damage
46 Common Damage

43 Common Damage Initially

43 Common Damage every 4 seconds for 20 seconds.

46 Common Damage

Attacker Gains 323.4 power.

Target is drained 194 power.

Restores 105 power initially.

Restores 85 power every 2 seconds for 10 seconds.

Attacker gains 517.5 Morale.

Target is drained 161.7 Morale.

Warleader
Maneuver Effect
333 Common Damage
40 Common Damage

43 Common Damage Initially

43 Common Damage every 4 seconds for 20 seconds.

40 Common Damage

Attacker Gains 323.4 power.

Target is drained 194 power.

Restores 105 power initially.

Restores 85 power every 2 seconds for 10 seconds.

Attacker gains 517.5 Morale.

Target is drained 161.7 Morale.

Warg
Maneuver Effect
313 Common Damage
40 Common Damage

43 Common Damage Initially

43 Common Damage every 4 seconds for 20 seconds.

40 Common Damage

Attacker Gains 323.4 power.

Target is drained 194 power.

Restores 105 power initially.

Restores 85 power every 2 seconds for 10 seconds.

Attacker gains 517.5 Morale.

Target is drained 161.7 Morale.

Length of Maneuvers

Named Maneuvers are divided by the number of contributing party members, which also determines how powerful they are. This is called the length of the move; for example Length of Two means 2 party members contributed to the maneuver. There are no true Length of One maneuvers. A single contribution simply applies that player's base effect as shown in their Group Skills character journal.

The following table shows the different maneuvers lengths and details:

Warband Maneuvers
Detail Table


Maneuver First Move Second Move Third Move Fourth Move Fifth Move Sixth Move
Length Two Maneuvers
Length Three Maneuvers
Length Four Maneuvers
Length Five Maneuvers
Length Six Maneuvers