Angmar

From Echoes of Angmar
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Angmar
Angmar
Level 40-50
Faction Council of The North
Quests Angmar Quests
Deeds Angmar Deeds
Resources



Description

Angmar is a region located in the far north of Middle-earth, and it's known for its harsh and inhospitable environment. The landscape is foreboding, with a lot of rugged terrain, mountains, and dark fortresses. It is named after the kingdom established by the Witch-king, the leader of the Nazgûl, during the Third Age.

In the game, the region of Angmar is depicted as a high-level area designed for players who have reached around level 40-50. The region includes a variety of quests and dungeons that are intended to provide a challenging experience for these high-level players.

The landscape of Angmar is divided into different areas, each with their own distinct atmosphere and types of enemies. Some of these areas are controlled by different factions, such as the Hillmen, the Orcs, and the Angmarim, all of whom serve the Witch-king.

The city of Carn Dûm serves as the capital of Angmar, and it's where the Witch-king had his seat of power. It's one of the main dungeon areas in the region and is known for its challenging group content.

History

Settlements

Angmar is the stronghold of the Witch King. Here he gathers his armies and prepares for war. For those that courageously take the fight to the shadow there are few areas of respite within the shadowed lands. Allies are scarce in this caustic land, hidden refuges of Rangers and the Free Peoples are all that stand against the might of the Shadow of Angmar and all its hosts of orcs, trolls, goblins, and hill-men. The truly courageous that find the will to venture into hostile territory will find great foes obstructing their path and be hard pressed to pierce the depths of Carn Dum, the towers of Barad Gularan, or the toxic haze of Imlad Balchorth. Take many mighty allies with you if you seek to explore Angmar with any hope of returning to civilized lands.

Aughaire

A settlement of hill-men, Aughaire is perched in the foothills separating Angmar and the North Downs.They remain independent of the Dark Lord and their brethren who have already sworn their service to Carn Dum, but they can not stay that way for long without aide.

Gath Forthnir

This hidden sanctuary is guarded by the Dúnedain and refuge to the Council of the North. Gath Forthnir is on the doorstep of Carn Dum and survives only by its secrecy as it spies on the Witch King's own fortress.

Gabilshathûr

A stronghold of the Dwarves in Eastern Malenhad. Gabilshathûr is a newly founded mining outpost that finds itself beset by foes with the return of the Witch King. Tribesmen, Orcs, and the creatures of the swamp lay unceasing siege to the outpost.

Areas

Landmarks

Housing

Maps