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<p>''Arise, arise, Riders of Theoden!''
<blockquote>''Arise, arise, Riders of Theoden!''


''Fell deeds awake: fire and slaughter!''
''Fell deeds awake: fire and slaughter!''
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''Ride now, ride now! Ride to Gondor!''
''Ride now, ride now! Ride to Gondor!''


''With that he seized a great horn from Guthlaf his banner-bearer, and he blew such a blast upon it that it burst asunder.'' –J.R.R. Tolkien, "The Return of the King".
</p>


''With that he seized a great horn from Guthlaf his banner-bearer, and he blew such a blast upon it that it burst asunder.'' –J.R.R. Tolkien, "The Return of the King".</blockquote></p>
p {
text-align: center;
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Bearing a [[Banner of War]] into the fray, the Captain provides hope and leadership to Fellows, inspiring them to greater deeds. A skilled Captain can rally a [[Fellowship]] back from the brink of defeat or seal a victory against the most formidable of foes. The Captain is a learned warrior in offensive and defensive combat and is well-versed in the healing arts. Additionally, the Captain can provide Buffs to themself and their Fellowship, providing an edge in combat unmatched by any other Fellowship member. Although a capable and respected warrior on their own, the Captain is primarily driven by their innate sense of leadership and their devotion to others.
Bearing a [[Banner of War]] into the fray, the Captain provides hope and leadership to Fellows, inspiring them to greater deeds. A skilled Captain can rally a [[Fellowship]] back from the brink of defeat or seal a victory against the most formidable of foes. The Captain is a learned warrior in offensive and defensive combat and is well-versed in the healing arts. Additionally, the Captain can provide Buffs to themself and their Fellowship, providing an edge in combat unmatched by any other Fellowship member. Although a capable and respected warrior on their own, the Captain is primarily driven by their innate sense of leadership and their devotion to others.
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=== Should I Play A Captain? ===
===Should I Play A Captain?===
The Captain is a [[Support]] class. While the Captain can deal damage, they are at their best when meeting the needs of their Fellowship: providing integral buffs and healing to aid in the battle against the forces of the looming Shadow in the North. A natural leader among Men, the Captain is a stalwart defender of the Free Peoples of Middle-earth. Captains rely on [[Defeat Response|Defeat Responses]] and [[Battle States]] for the execution of many of their core skills, thereby enabling the Captain to use a previously unusable skill of greater magnitude.
The Captain is a [[Support]] class. While the Captain can deal damage, they are at their best when meeting the needs of their Fellowship: providing integral buffs and healing to aid in the battle against the forces of the looming Shadow in the North. A natural leader among Men, the Captain is a stalwart defender of the Free Peoples of Middle-earth. Captains rely on [[Defeat Response|Defeat Responses]] and [[Battle States]] for the execution of many of their core skills, thereby enabling the Captain to use a previously unusable skill of greater magnitude.
{| class="wikitable"
{| class="wikitable"
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|Many skills require a Defeat Response to execute
|Many skills require a Defeat Response to execute
|-
|-
|Strong against Fear effects
| Strong against Fear effects
|Jack of All Trades but Master of None
|Jack of All Trades but Master of None
|-
|-
|Can empower Allies with Banners of War
|Can empower Allies with Banners of War
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|}
|}


== Skills and Combat ==
==Skills and Combat==
As with all the other classes, you start with a few skills to get a feel for what your new role is all about. Defensive Strike inflicts good direct damage on your enemy while simultaneously buffing your Armour for about 10 seconds. The buff timer is reset every time you use the skill, so this will be one of your go-to skills in melee combat. When you can't reach an enemy with your sword, try Battle Shout. This ranged attack deals decent damage and puts you in a battle-ready stance to prepare for some future skills, such as Devastating Blow and Pressing Attack. Your first— and perhaps your biggest— heal is Rallying Cry, which heals your whole fellowship for a large amount, then heals approximately 12 percent of that heal amount every three seconds for 15 seconds. However, it can only be triggered after you defeat a worthy enemy
As with all the other classes, you start with a few skills to get a feel for what your new role is all about. Defensive Strike inflicts good direct damage on your enemy while simultaneously buffing your Armour for about 10 seconds. The buff timer is reset every time you use the skill, so this will be one of your go-to skills in melee combat. When you can't reach an enemy with your sword, try Battle Shout. This ranged attack deals decent damage and puts you in a battle-ready stance to prepare for some future skills, such as Devastating Blow and Pressing Attack. Your first— and perhaps your biggest— heal is Rallying Cry, which heals your whole fellowship for a large amount, then heals approximately 12 percent of that heal amount every three seconds for 15 seconds. However, it can only be triggered after you defeat a worthy enemy




=== Active Skills ===
=== Active Skills===
''<sup>See full list: [[Captain Skills#Active Skills|Captain Skills]]</sup>''
''<sup>See full list: [[Captain Skills#Active Skills|Captain Skills]]</sup>''
=== Passive Skills ===
===Passive Skills===
''<sup>See full list: [[Captain Skills#Passive Skills|Captain Skills]]</sup>''
''<sup>See full list: [[Captain Skills#Passive Skills|Captain Skills]]</sup>''


== Captain Traits ==
==Captain Traits==
Soldiers will be rewarded in the constant fight against the Shadow. The more you use your Captain skills, the better you can handle yourself in future fights. Eventually, you unlock class- specific traits that grant you greater abilities. Most of your class traits center around your strengths. You may speed up the execution of certain skills or boost Might and Power— all to make you a more effective Captain in battle. You also gain Fear Resistance; the Captain gathers courage so that others in the fellowship will follow. Experiment with your skills to decide which ones you want to pursue quickly
Soldiers will be rewarded in the constant fight against the Shadow. The more you use your Captain skills, the better you can handle yourself in future fights. Eventually, you unlock class- specific traits that grant you greater abilities. Most of your class traits center around your strengths. You may speed up the execution of certain skills or boost Might and Power— all to make you a more effective Captain in battle. You also gain Fear Resistance; the Captain gathers courage so that others in the fellowship will follow. Experiment with your skills to decide which ones you want to pursue quickly


== Deeds ==
==Deeds==
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
!Name
!Name
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|Captain of War
|Captain of War
|1
|1
|Captain of War
| Captain of War
|Use War-cry (300)
|Use War-cry (300)
|100
|100
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|Turn of the Tide
|Turn of the Tide
|1
|1
|Turn of the Tide
|Turn of the Tide
|Afflict enemies with Routing Cry (250)
| Afflict enemies with Routing Cry (250)
|85
|85
|-
|-
|Renewed Voice
| Renewed Voice
|1
|1
|Renewed Voice
|Renewed Voice
|Use Battle-Shout (650)
|Use Battle-Shout (650)
|225
| 225
|-
|-
|Focused Strikes
|Focused Strikes
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|Focused Strikes
|Focused Strikes
|Land blows with Defensive Strike (500)
|Land blows with Defensive Strike (500)
|165
|165
|-
|-
|Captain's Valour
|Captain's Valour
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|-
|-
|Fear No Darkness
|Fear No Darkness
|10
| 10
|Fear No Darkness
|Fear No Darkness
|Use Words of Courage (500)
|Use Words of Courage (500)
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|-
|-
|Captain's Hope
|Captain's Hope
|20
|20
|Captain's Hope
|Captain's Hope
|Summon your Herald of Hope (60)
|Summon your Herald of Hope (60)
|10
|10
|-
|-
|Expert Attacks
|Expert Attacks
|20
|20
|Expert Attacks
|Expert Attacks
|Land critical hits with Devastating Blow (100)
|Land critical hits with Devastating Blow (100)
|15
|15
|-
|-
|Intimidating Shout
| Intimidating Shout
|20
|20
|Intimidating Shout
|Intimidating Shout
|Use your Threatening Shout (?)
| Use your Threatening Shout (?)
|
|
|-
|-
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|
|
|-
|-
|Now for Wrath
|Now for Wrath
|30
| 30
|Now for Wrath
|Now for Wrath
|Use Rallying Cry (600)
|Use Rallying Cry (600)
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!Level
!Level
!Reward
!Reward
!Task
! Task
!
!
|-
|-
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|
|
|-
|-
|The Treatise of Valour
|The Treatise of Valour
|44
|44
|Shield of the Dúnedain
|Shield of the Dúnedain
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|}
|}


== Traits ==
==Traits==
{| class="wikitable"
{| class="wikitable"
!Name
!Name
!Level
! Level
!Source
!Source
!Description
!Description
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|
|
|Longer Last Stand
|Longer Last Stand
|Increases Fear Resistance
|Increases Fear Resistance
|-
|-
|Expert Attacks
|Expert Attacks
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|
|
|
|
|Reduces miss chance
|Reduces miss chance
|Increases Fear Resistance
|Increases Fear Resistance
|-
|-
|Loyalty
|Loyalty
|
|
|Use Call To Arms: Herald of War 60 times.
| Use Call To Arms: Herald of War 60 times.
|Increases Herald armour
| Increases Herald armour
|Increases Fear Resistance.
|Increases Fear Resistance.
|-
|-
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|
|
|Rallying Cry now heals Power
|Rallying Cry now heals Power
|Increases Power
|Increases Power
|-
|-
|Renewed Voice
|Renewed Voice
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|Strong Voice
|Strong Voice
|
|
|Use Muster Courage during battle 200 times.
|Use Muster Courage during battle 200 times.
|The power costs of your cries and shouts are reduced.
|The power costs of your cries and shouts are reduced.
|
|
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|Subtle Command
|Subtle Command
|
|
|Use Cries to good effect 2000 times.
|Use Cries to good effect 2000 times.
|Reduces your threat
|Reduces your threat
|Increases Fear Resistance
|Increases Fear Resistance
|-
|-
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|
|
|Afflict enemies with Routing Cry 250 times.
|Afflict enemies with Routing Cry 250 times.
|Routing Cry deals more damage and now stuns foes for 3 seconds
|Routing Cry deals more damage and now stuns foes for 3 seconds
|Increases Might.
|Increases Might.
|-
|-
|Defy Corruption (Legendary)
|Defy Corruption (Legendary)
|39/41
|39/41
|Complete the Book The Candles Flame
| Complete the Book The Candles Flame
|Your Escape from Darkness ability is greatly improved and your Cry of Vengeance will revive one additional ally
|Your Escape from Darkness ability is greatly improved and your Cry of Vengeance will revive one additional ally
| -
| -
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|-
|-
|Shield of the Dúnedain (Legendary)
|Shield of the Dúnedain (Legendary)
|39/41
|39/41
|Complete the Book Treatise of Valour
|Complete the Book Treatise of Valour
|You are able to afford protection to one of your companions, but at the cost of half your power.
|You are able to afford protection to one of your companions, but at the cost of half your power.
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|45
|45
|Level 50 class quests
|Level 50 class quests
|Your very presence inspires those around you to perform better in combat.
|Your very presence inspires those around you to perform better in combat.
| -
| -
|}
|}


== Class Quests ==
==Class Quests ==


=== [[An Inspiration to Men]] (Level 15) ===
===[[An Inspiration to Men]] (Level 15) ===


=== [[A Captain's Standard]] (Level 30) ===
===[[A Captain's Standard]] (Level 30) ===


=== [[Articles of Command]] (Level 45) ===
===[[Articles of Command]] (Level 45)===


=== [[Implements of War]] (Level 45) ===
===[[Implements of War]] (Level 45)===
----
----
----
----
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|[[File:Hunter-icon.png|24x24px]][[Hunter]]
|[[File:Hunter-icon.png|24x24px]][[Hunter]]
|[[File:Lore-master-icon.png|24x24px]][[Lore-master]]
|[[File:Lore-master-icon.png|24x24px]][[Lore-master]]
| [[File:Minstrel-icon.png|24x24px]][[Minstrel]]
|[[File:Minstrel-icon.png|24x24px]][[Minstrel]]
|}
|}
[[Category:Classes]]
[[Category:Classes]]

Revision as of 02:25, 1 June 2023

Arise, arise, Riders of Theoden!

Fell deeds awake: fire and slaughter!

spear shall be shaken, shield be splintered,

a sword-day, a red day, ere the sun rises!

Ride now, ride now! Ride to Gondor!


With that he seized a great horn from Guthlaf his banner-bearer, and he blew such a blast upon it that it burst asunder. –J.R.R. Tolkien, "The Return of the King".

Bearing a Banner of War into the fray, the Captain provides hope and leadership to Fellows, inspiring them to greater deeds. A skilled Captain can rally a Fellowship back from the brink of defeat or seal a victory against the most formidable of foes. The Captain is a learned warrior in offensive and defensive combat and is well-versed in the healing arts. Additionally, the Captain can provide Buffs to themself and their Fellowship, providing an edge in combat unmatched by any other Fellowship member. Although a capable and respected warrior on their own, the Captain is primarily driven by their innate sense of leadership and their devotion to others.

Available Races: Man

Role: Support


Should I Play A Captain?

The Captain is a Support class. While the Captain can deal damage, they are at their best when meeting the needs of their Fellowship: providing integral buffs and healing to aid in the battle against the forces of the looming Shadow in the North. A natural leader among Men, the Captain is a stalwart defender of the Free Peoples of Middle-earth. Captains rely on Defeat Responses and Battle States for the execution of many of their core skills, thereby enabling the Captain to use a previously unusable skill of greater magnitude.

Captain Strengths and Weaknesses
Strengths Weaknesses
Versatile support healing / Buffs Low area-of-effect (AoE) capabilities
Has a Companion Pet (Herald) Many skills require a Defeat Response to execute
Strong against Fear effects Jack of All Trades but Master of None
Can empower Allies with Banners of War Low DPS / Slow leveling

Skills and Combat

As with all the other classes, you start with a few skills to get a feel for what your new role is all about. Defensive Strike inflicts good direct damage on your enemy while simultaneously buffing your Armour for about 10 seconds. The buff timer is reset every time you use the skill, so this will be one of your go-to skills in melee combat. When you can't reach an enemy with your sword, try Battle Shout. This ranged attack deals decent damage and puts you in a battle-ready stance to prepare for some future skills, such as Devastating Blow and Pressing Attack. Your first— and perhaps your biggest— heal is Rallying Cry, which heals your whole fellowship for a large amount, then heals approximately 12 percent of that heal amount every three seconds for 15 seconds. However, it can only be triggered after you defeat a worthy enemy


Active Skills

See full list: Captain Skills

Passive Skills

See full list: Captain Skills

Captain Traits

Soldiers will be rewarded in the constant fight against the Shadow. The more you use your Captain skills, the better you can handle yourself in future fights. Eventually, you unlock class- specific traits that grant you greater abilities. Most of your class traits center around your strengths. You may speed up the execution of certain skills or boost Might and Power— all to make you a more effective Captain in battle. You also gain Fear Resistance; the Captain gathers courage so that others in the fellowship will follow. Experiment with your skills to decide which ones you want to pursue quickly

Deeds

Name Level Reward Task Limit per Day
Captain of War 1 Captain of War Use War-cry (300) 100
Turn of the Tide 1 Turn of the Tide Afflict enemies with Routing Cry (250) 85
Renewed Voice 1 Renewed Voice Use Battle-Shout (650) 225
Focused Strikes 1 Focused Strikes Land blows with Defensive Strike (500) 165
Captain's Valour 10 Captain's Valour Summon your Herald of War (60) 30
Fear No Darkness 10 Fear No Darkness Use Words of Courage (500) 100
Strong Voice 10 Strong Voice Use Muster Courage (200) 50
Captain's Hope 20 Captain's Hope Summon your Herald of Hope (60) 10
Expert Attacks 20 Expert Attacks Land critical hits with Devastating Blow (100) 15
Intimidating Shout 20 Intimidating Shout Use your Threatening Shout (?)
Subtle Command 20 Subtle Command Use your cries to good effect (2,000)
Captain's Victory 30 Captain's Victory Use your banner's to inspire fellows ?? (?)
Blood of Númenor 30 Blood of Númenor Save allies from the brink of death (?)
Now for Wrath 30 Now for Wrath Use Rallying Cry (600)
Legendary Deeds
Name Level Reward Task
The Candle's Flame 42 Defy Corruption Find missing pages (8)
The Treatise of Valour 44 Shield of the Dúnedain Find missing pages (8)
The Book of Oaths 46 Oathbreaker's Shame Find missing pages (8)

Traits

Name Level Source Description Line Bonus
Captain's Hope The Captain's Banner of Hope evokes greater effects upon the captain's allies.
Captain's Valour The Captain's Banner of War evokes greater effects upon the captain's allies.
Captain of War War-cry now decreases attack duration by 15% (was 10%), reduces Mark skills cooldown
Defiance Longer Last Stand Increases Fear Resistance
Expert Attacks Increases Critical Hit Chance Increases Might
Fear No Darkness Use Words of Courage 500 times Your words of courage greatly increases the Morale of your allies.
Focused Strikes Reduces miss chance Increases Fear Resistance
Loyalty Use Call To Arms: Herald of War 60 times. Increases Herald armour Increases Fear Resistance.
Now for Wrath Rallying Cry now heals Power Increases Power
Renewed Voice Reduces Battle-Shout cooldown Increases Might
Strong Voice Use Muster Courage during battle 200 times. The power costs of your cries and shouts are reduced.
Subtle Command Use Cries to good effect 2000 times. Reduces your threat Increases Fear Resistance
Turn of the Tide Afflict enemies with Routing Cry 250 times. Routing Cry deals more damage and now stuns foes for 3 seconds Increases Might.
Defy Corruption (Legendary) 39/41 Complete the Book The Candles Flame Your Escape from Darkness ability is greatly improved and your Cry of Vengeance will revive one additional ally -
Oathbreakers Shame (Legendary) 39/41 Complete the Book Book of Oaths You levy a curse upon your foe which increases the damage you can do to it. -
Shield of the Dúnedain (Legendary) 39/41 Complete the Book Treatise of Valour You are able to afford protection to one of your companions, but at the cost of half your power. -
In Defense of Middle Earth (Legendary) 45 Level 50 class quests Your very presence inspires those around you to perform better in combat. -

Class Quests

An Inspiration to Men (Level 15)

A Captain's Standard (Level 30)

Articles of Command (Level 45)

Implements of War (Level 45)



Burglar Captain Champion Guardian Hunter Lore-master Minstrel