''With that he seized a great horn from Guthlaf his banner-bearer, and he blew such a blast upon it that it burst asunder.'' –J.R.R. Tolkien, "The Return of the King".</blockquote>
''With that he seized a great horn from Guthlaf his banner-bearer, and he blew such a blast upon it that it burst asunder.'' –J.R.R. Tolkien, "The Return of the King".</blockquote>
With that he seized a great horn from Guthlaf his banner-bearer, and he blew such a blast upon it that it burst asunder. –J.R.R. Tolkien, "The Return of the King".
Summary
Bearing a Banner of War into the fray, the Captain provides hope and leadership to Fellows, inspiring them to greater deeds. A skilled Captain can rally a Fellowship back from the brink of defeat or seal a victory against the most formidable of foes. The Captain is a learned warrior in offensive and defensive combat and is well-versed in the healing arts. Additionally, the Captain can provide Buffs to themself and their Fellowship, providing an edge in combat unmatched by any other Fellowship member. Although a capable and respected warrior on their own, the Captain is primarily driven by their innate sense of leadership and their devotion to others.
Available Races: Man
Role: Support
Should I Play A Captain?
The Captain is a Support class. While the Captain can deal damage, they are at their best when meeting the needs of their Fellowship: providing integral buffs and healing to aid in the battle against the forces of the looming Shadow in the North. A natural leader among Men, the Captain is a stalwart defender of the Free Peoples of Middle-earth. Captains rely on Defeat Responses and Battle States for the execution of many of their core skills, thereby enabling the Captain to use a previously unusable skill of greater magnitude.
Captain Pros and Cons
Strengths
Weaknesses
Versatile support healing / Buffs
Low area-of-effect (AoE) capabilities
Has a Companion Pet (Herald)
Many skills require a Defeat Response to execute
Strong against Fear effects
Jack of All Trades but Master of None
Can empower Allies with Banners of War
Low DPS / Slow leveling
Skills and Combat
As with all the other classes, you start with a few skills to get a feel for what your new role is all about. Defensive Strike inflicts good direct damage on your enemy while simultaneously buffing your Armour for about 10 seconds. The buff timer is reset every time you use the skill, so this will be one of your go-to skills in melee combat. When you can't reach an enemy with your sword, try Battle Shout. This ranged attack deals decent damage and puts you in a battle-ready stance to prepare for some future skills, such as Devastating Blow and Pressing Attack. Your first— and perhaps your biggest— heal is Rallying Cry, which heals your whole fellowship for a large amount, then heals approximately 12 percent of that heal amount every three seconds for 15 seconds. However, it can only be triggered after you defeat a worthy enemy
Soldiers will be rewarded in the constant fight against the Shadow. The more you use your Captain skills, the better you can handle yourself in future fights. Eventually, you unlock class- specific traits that grant you greater abilities. Most of your class traits center around your strengths. You may speed up the execution of certain skills or boost Might and Power— all to make you a more effective Captain in battle. You also gain Fear Resistance; the Captain gathers courage so that others in the fellowship will follow. Experiment with your skills to decide which ones you want to pursue quickly
Deeds
Name
Level
Reward
Task
Limit per Day
Captain of War
1
Captain of War
Use War-cry (300)
100
Turn of the Tide
1
Turn of the Tide
Afflict enemies with Routing Cry (250)
85
Renewed Voice
1
Renewed Voice
Use Battle-Shout (650)
225
Focused Strikes
1
Focused Strikes
Land blows with Defensive Strike (500)
165
Captain's Valour
10
Captain's Valour
Summon your Herald of War (60)
30
Fear No Darkness
10
Fear No Darkness
Use Words of Courage (500)
100
Strong Voice
10
Strong Voice
Use Muster Courage (200)
50
Captain's Hope
20
Captain's Hope
Summon your Herald of Hope (60)
10
Expert Attacks
20
Expert Attacks
Land critical hits with Devastating Blow (100)
15
Intimidating Shout
20
Intimidating Shout
Use your Threatening Shout (?)
Subtle Command
20
Subtle Command
Use your cries to good effect (2,000)
Captain's Victory
30
Captain's Victory
Use your banner's to inspire fellows ?? (?)
Blood of Númenor
30
Blood of Númenor
Save allies from the brink of death (?)
Now for Wrath
30
Now for Wrath
Use Rallying Cry (600)
Legendary Deeds
Name
Level
Reward
Task
The Candle's Flame
42
Defy Corruption
Find missing pages (8)
The Treatise of Valour
44
Shield of the Dúnedain
Find missing pages (8)
The Book of Oaths
46
Oathbreaker's Shame
Find missing pages (8)
Traits
Name
Level
Source
Description
Line Bonus
Captain's Hope
The Captain's Banner of Hope evokes greater effects upon the captain's allies.
Captain's Valour
The Captain's Banner of War evokes greater effects upon the captain's allies.
Captain of War
War-cry now decreases attack duration by 15% (was 10%), reduces Mark skills cooldown
Defiance
Longer Last Stand
Increases Fear Resistance
Expert Attacks
Increases Critical Hit Chance
Increases Might
Fear No Darkness
Use Words of Courage 500 times
Your words of courage greatly increases the Morale of your allies.
Focused Strikes
Reduces miss chance
Increases Fear Resistance
Loyalty
Use Call To Arms: Herald of War 60 times.
Increases Herald armour
Increases Fear Resistance.
Now for Wrath
Rallying Cry now heals Power
Increases Power
Renewed Voice
Reduces Battle-Shout cooldown
Increases Might
Strong Voice
Use Muster Courage during battle 200 times.
The power costs of your cries and shouts are reduced.
Subtle Command
Use Cries to good effect 2000 times.
Reduces your threat
Increases Fear Resistance
Turn of the Tide
Afflict enemies with Routing Cry 250 times.
Routing Cry deals more damage and now stuns foes for 3 seconds
Increases Might.
Defy Corruption (Legendary)
39/41
Complete the Book The Candles Flame
Your Escape from Darkness ability is greatly improved and your Cry of Vengeance will revive one additional ally
-
Oathbreakers Shame (Legendary)
39/41
Complete the Book Book of Oaths
You levy a curse upon your foe which increases the damage you can do to it.
-
Shield of the Dúnedain (Legendary)
39/41
Complete the Book Treatise of Valour
You are able to afford protection to one of your companions, but at the cost of half your power.
-
In Defense of Middle Earth (Legendary)
45
Level 50 class quests
Your very presence inspires those around you to perform better in combat.