Champion Skills

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This is a comprehensive list of the skills available to Champions.

Active Skills

Ability Category Level Range Description
Battle-frenzy Buff 12 Your Fervour is instantly increased.
Controlled Burn Buff 45 Your damage and Power regeneration are increased. This skill can only be executed during combat when you have greater than 20% Morale. It can only be maintained if your Morale does not drop below 20%.
Fervour Buff 4 Your damage and Power regeneration are increased at the expense of avoidance.
Glory Buff ? Your threat generation and Power regeneration are increased at the expense of damage output.
Merciful Strike Melee 24 3 You make a powerful attack that can only be used on opponents under 20% health.
Swift Strike Melee 1 3 You make a swift melee attack.
Wild Attack Melee 1 3 You make a powerful melee attack, followed by a quick off-hand swipe.
Boast Misc. 40 10 Tales of your heroic acts draw cheers from the crowd.
Champion's Challenge Debuff 22 30 Your taunting cry forces your target to face and attack you for a few seconds.
Ebbing Ire Threat 44 15 This skill takes threat away from the Champion and gives it to a fellowship member.
Exchange of Blows Buff 8 You respond to some of your opponents attacks with swift counter-attacks.
Flurry Buff 4 Your attack speed is increased.
Rising Ire Threat 42 15 This skill takes threat away from a fellowship member and gives it to the Champion.
Blade-storm AoE 10 5 You make a full area-of-effect attack.
Blade-wall AoE 1 5 You make a frontal area-of-effect attack.
Cleave AoE+DoT 16 5 You make a full area-of-effect attack, which can cause light damage-over-time.
Fighting Dirty Melee 26 3 You make a cunning attack that catches your opponents off-guard. Your next area-of-effect attack will cause more damage. It can only be used on opponents below 25% health.
Raging Blade AoE 41 8 You make a full area-of-effect attack, inflicting heavy damage, drawing the enemies' attention to yourself. This attack never misses.
Sound the Attack AoE+Debuff 34 5 You make a full area-of-effect attack, which stuns your opponents.
Bracing Attack Melee 14 3 You make an attack which allows you to brace yourself against counterattack, increasing your Morale by a small amount.
Dire Need Heal ? Half of your Power is transferred to Morale.
Hedge Melee 38 3 You make a melee attack that dissuades your target from continuing to attack you. The target will only stop attacking you if there is another more threatening target nearby.
Sprint Buff 28 Your run speed is increased.
Sudden Defence Buff 18 You lose all Fervour and enter a defensive stance, which increases your parry and evade rates.
Shoot Ranged 20 30 You attack with your ranged weapon.
Blocking Blades Buff ? Increases your parry rate. This skill can only be played after defeating an enemy.
Heroics Buff ? 15 Your heroic actions inspire your fellows restoring their power, while sapping yours. This skill can only be played after defeating an enemy.
Red Haze Buff 50 Adds a fervour pip when cast, and an additional fervour pip every 15 seconds. This skill can only be played after defeating an enemy.
Brutal Strikes Melee 6 3 You make three deadly attacks.
Clobber Melee 32 3 You make a swift melee attack, which interrupts any time-delayed actions your opponent is attempting.
Ferocious Strikes Melee 41 3 You make an aggressive triple attack that engenders threat. This attack can only be evaded, it will never miss, and cannot be parried or blocked.
Hamstring Melee+Debuff 36 3 You make an attack which snares your opponent.
Relentless Strike Melee 20 3 You use all of your Fervour to deal a devastating attack and a quick off-hand swipe. The primary attack can only be evaded, it will never miss against on level targets and cannot be parried or blocked.
Savage Strikes Melee 2 3 You make a pair of savage attacks, follow by a quick off-hand swipe.

Passive Skills

Armour Proficiencies

Weapon Category Level Description
Light Armour 1
Medium Armour 1
Shields Off-hand 15 Increases Armour and Chance to Block
Heavy Armour 20

Combat Characteristics

Name Level Cost Description
Parry Rank 1 5 Gold 2 Silver 50 Copper 0 Destiny Points 


Adds 2.0% to Parry Chance
Evade Rank 1 7 Gold 4 Silver 90 Copper 0 Destiny Points 


Adds 2.0% to Evade Chance
Critical Rank 1 11 Gold 12 Silver 10 Copper 0 Destiny Points 


Adds 1.0% to Critical Hit Chance
Accuracy Rank 1 13 Gold 16 Silver 90 Copper 0 Destiny Points 


Reduces Miss by a medium amount.
Evade Rank 2 15 Gold 22 Silver 50 Copper 0 Destiny Points 


Adds 1.0% to Evade Chance
Parry Rank 2 19 Gold 36 Silver 10 Copper 0 Destiny Points 


Adds 1.0% to Parry Chance
Block Rank 1 21 Gold 44 Silver 10 Copper 0 Destiny Points 


Adds 2.0% to Block Chance
Critical Rank 2 23 Gold 52 Silver 90 Copper 0 Destiny Points 


Adds 1.0% to Critical Hit Chance
Block Rank 2 25 Gold 62 Silver 50 Copper 0 Destiny Points 


Adds 1.0% to Block Chance
Accuracy Rank 2 27 Gold 72 Silver 90 Copper 0 Destiny Points 


Reduces Miss by a medium amount.
Parry Rank 3 29 Gold 84 Silver 10 Copper 0 Destiny Points 


Adds 1.0% to Parry Chance
Evade Rank 3 31 Gold 96 Silver 10 Copper 0 Destiny Points 


Adds 1.0% to Evade Chance
Block Rank 3 33 Gold 108 Silver 90 Copper 0 Destiny Points 


Adds 1.0% to Block Chance
Block Rank 4 37 Gold 136 Silver 90 Copper 0 Destiny Points 


Adds 1.0% to Block Chance
Accuracy Rank 3 39 Gold 152 Silver 10 Copper 0 Destiny Points 


Reduces Miss by a medium amount.
Parry Rank 4 41 Gold 168 Silver 10 Copper 0 Destiny Points 


Adds 1.0% to Parry Chance
Evade Rank 4 43 Gold 184 Silver 90 Copper 0 Destiny Points 


Adds 1.0% to Evade Chance
Accuracy Rank 4 45 Gold 202 Silver 50 Copper 0 Destiny Points 


Reduces Miss by a small amount.

Instrument Proficiencies

Name Level Cost
Specialized Equipment 1 starting proficiency
Horn Use 5 2s  50  
Lute Use 5 2s  50  

Misc. Passive Skills

Name Level Cost Desciption
Horns of Valour 20 40s   Allows the use of champion horns
Runic Use 20 40s   Allows the use of Runes.

Weapon Proficiencies

Weapon Category Level Description
Daggers 1H 1 Chance to land critical hit
Dual Wielding 1
One-Handed Axes 1H 1 Reduces Enemy's Armour but with increased chance to miss
One-Handed Clubs 1H 1 Chance to Stun
One-Handed Hammers 1H 1 Chance to Stun
One-Handed Maces 1H 1 Chance to Stun
One-Handed Swords 1H 1 Increases to-hit chance
Spear MHO 10 Chance to Wound causing damage over time
Two-Handed Axes 2H 10 Reduces Enemy's Armour but with increased chance to miss
Two-Handed Hammers 2H 10 Chance to Stun
Two-Handed Swords 2H 10 Increases to-hit chance
Bows 20