This is a comprehensive list of the skills available to Champions .
Active Skills
Ability
Category
Level
Range
Description
Battle-frenzy
Buff
12
Your Fervour is instantly increased.
Controlled Burn
Buff
45
Your damage and Power regeneration are increased. This skill can only be executed during combat when you have greater than 20% Morale. It can only be maintained if your Morale does not drop below 20%.
Fervour
Buff
4
Your damage and Power regeneration are increased at the expense of avoidance.
Glory
Buff
?
Your threat generation and Power regeneration are increased at the expense of damage output.
Merciful Strike
Melee
24
3
You make a powerful attack that can only be used on opponents under 20% health.
Swift Strike
Melee
1
3
You make a swift melee attack.
Wild Attack
Melee
1
3
You make a powerful melee attack, followed by a quick off-hand swipe.
Boast
Misc.
40
10
Tales of your heroic acts draw cheers from the crowd.
Champion's Challenge
Debuff
22
30
Your taunting cry forces your target to face and attack you for a few seconds.
Ebbing Ire
Threat
44
15
This skill takes threat away from the Champion and gives it to a fellowship member.
Exchange of Blows
Buff
8
You respond to some of your opponents attacks with swift counter-attacks.
Flurry
Buff
4
Your attack speed is increased.
Rising Ire
Threat
42
15
This skill takes threat away from a fellowship member and gives it to the Champion.
Blade-storm
AoE
10
5
You make a full area-of-effect attack.
Blade-wall
AoE
1
5
You make a frontal area-of-effect attack.
Cleave
AoE +DoT
16
5
You make a full area-of-effect attack, which can cause light damage-over-time.
Fighting Dirty
Melee
26
3
You make a cunning attack that catches your opponents off-guard. Your next area-of-effect attack will cause more damage. It can only be used on opponents below 25% health.
Raging Blade
AoE
41
8
You make a full area-of-effect attack, inflicting heavy damage, drawing the enemies' attention to yourself. This attack never misses.
Sound the Attack
AoE +Debuff
34
5
You make a full area-of-effect attack, which stuns your opponents.
Bracing Attack
Melee
14
3
You make an attack which allows you to brace yourself against counterattack, increasing your Morale by a small amount.
Dire Need
Heal
?
Half of your Power is transferred to Morale .
Hedge
Melee
38
3
You make a melee attack that dissuades your target from continuing to attack you. The target will only stop attacking you if there is another more threatening target nearby.
Sprint
Buff
28
Your run speed is increased.
Sudden Defence
Buff
18
You lose all Fervour and enter a defensive stance, which increases your parry and evade rates.
Shoot
Ranged
20
30
You attack with your ranged weapon.
Blocking Blades
Buff
?
Increases your parry rate. This skill can only be played after defeating an enemy.
Heroics
Buff
?
15
Your heroic actions inspire your fellows restoring their power, while sapping yours. This skill can only be played after defeating an enemy.
Red Haze
Buff
50
Adds a fervour pip when cast, and an additional fervour pip every 15 seconds. This skill can only be played after defeating an enemy.
Brutal Strikes
Melee
6
3
You make three deadly attacks.
Clobber
Melee
32
3
You make a swift melee attack, which interrupts any time-delayed actions your opponent is attempting.
Ferocious Strikes
Melee
41
3
You make an aggressive triple attack that engenders threat. This attack can only be evaded, it will never miss, and cannot be parried or blocked.
Hamstring
Melee +Debuff
36
3
You make an attack which snares your opponent.
Relentless Strike
Melee
20
3
You use all of your Fervour to deal a devastating attack and a quick off-hand swipe. The primary attack can only be evaded , it will never miss against on level targets and cannot be parried or blocked.
Savage Strikes
Melee
2
3
You make a pair of savage attacks, follow by a quick off-hand swipe.
Passive Skills
Armour Proficiencies
Weapon
Category
Level
Description
Light Armour
1
Medium Armour
1
Shields
Off-hand
1
Increases Armour and Chance to Block
Heavy Armour
15
Heavy Shields
Off-hand
15
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Combat Characteristics
Instrument Proficiencies
Name
Level
Cost
Specialized Equipment
1
starting proficiency
Horn Use
5
2s 50
Lute Use
5
2s 50
Misc. Passive Skills
Name
Level
Cost
Desciption
Horns of Valour
20
40s
Allows the use of champion horns
Runic Use
20
40s
Allows the use of Runes.
Weapon Proficiencies
Weapon
Category
Level
Description
Daggers
1H
1
Chance to land critical hit
Dual Wielding
1
One-Handed Axes
1H
1
Reduces Enemy's Armour but with increased chance to miss
One-Handed Clubs
1H
1
Chance to Stun
One-Handed Hammers
1H
1
Chance to Stun
One-Handed Maces
1H
1
Chance to Stun
One-Handed Swords
1H
1
Increases to-hit chance
Spear
MHO
10
Chance to Wound causing damage over time
Two-Handed Axes
2H
10
Reduces Enemy's Armour but with increased chance to miss
Two-Handed Hammers
2H
10
Chance to Stun
Two-Handed Swords
2H
10
Increases to-hit chance
Bows
20