Class: Difference between revisions
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Your character's class will most clearly define the role you will play in fellowship adventures, as well as what armor, weapons, and skills are available to you. There are seven classes in the game, each with its own unique qualities and skills. The classes are [[Burglar]], [[Captain]], [[Champion]], [[Guardian]], [[Hunter]], [[Lore-master]], and [[Minstrel]] (although not all [[Race|Races]] can play all classes). |
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Echoes of Angmar sports 7 classes in total: [[Burglar]], [[Captain]], [[Champion]], [[Guardian]], [[Hunter]], [[Lore-master]], and [[Minstrel]]. These classes generally fall into four distinct groups: [[Healer]], [[DPS]], [[Tank]], or [[Support]]. Each class is capable of playing the game solo, albeit some are better at this than others. Despite the ability to play solo, Echoes of Angmar was designed around the idea that the [[Fellowship]] is the most integral unit of the game. Due to the developers' emphasis on the Fellowship, each class has a unique and specific role that is unable to be equally substituted for another, unlike other popular games in the genre. For example, the Burglar is the only class capable of reliably initiating a [[Fellowship Maneuvers|Fellowship Maneuver]] (sometimes referred to as a Conjunction), and the [[Lore-master]] is the only class that can sacrifice some of their [[Power]] to give to a Fellow. As is the case with most other MMORPGs, the class you pick dictates the type of [[Armour]] you are able to wear, the [[Weapons]] you can equip, and the [[Skills]] that are available to you. It is important to note that while some classes are locked to specific [[Races]], none of the classes are gender-locked. |
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Revision as of 14:53, 28 May 2023
Echoes of Angmar sports 7 classes in total: Burglar, Captain, Champion, Guardian, Hunter, Lore-master, and Minstrel. These classes generally fall into four distinct groups: Healer, DPS, Tank, or Support. Each class is capable of playing the game solo, albeit some are better at this than others. Despite the ability to play solo, Echoes of Angmar was designed around the idea that the Fellowship is the most integral unit of the game. Due to the developers' emphasis on the Fellowship, each class has a unique and specific role that is unable to be equally substituted for another, unlike other popular games in the genre. For example, the Burglar is the only class capable of reliably initiating a Fellowship Maneuver (sometimes referred to as a Conjunction), and the Lore-master is the only class that can sacrifice some of their Power to give to a Fellow. As is the case with most other MMORPGs, the class you pick dictates the type of Armour you are able to wear, the Weapons you can equip, and the Skills that are available to you. It is important to note that while some classes are locked to specific Races, none of the classes are gender-locked.
Race | Burglar | Captain | Champion | Guardian | Hunter | Lore-master | Minstrel |
---|---|---|---|---|---|---|---|
Dwarf | - | - | + | + | + | - | + |
Elf | - | - | + | + | + | + | + |
Hobbit | + | - | - | + | + | - | + |
Man | + | + | + | + | + | + | + |
Class | Morale | Power | Might | Agility | Vitality | Will | Fate |
---|---|---|---|---|---|---|---|
Burglar | 90 | 125 | 14 | 14 | 8 | 11 | 10 |
Captain | 110 | 125 | 14 | 8 | 10 | 11 | 14 |
Champion | 115 | 125 | 14 | 14 | 14 | 11 | 8 |
Guardian | 115 | 125 | 14 | 10 | 14 | 11 | 8 |
Hunter | 90 | 125 | 8 | 14 | 10 | 14 | 11 |
Lore-master | 90 | 125 | 8 | 11 | 10 | 14 | 14 |
Minstrel | 90 | 125 | 11 | 8 | 10 | 14 | 14 |