Guardian: Difference between revisions

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=== Active Skills ===
=== Active Skills ===
''<sup>See full list: [[Guardian Skills#Active Skills|Guardian Skills]]</sup>''

==== A Strong Offense ====
{| class="wikitable mw-collapsible mw-collapsed"
!
!Ability
!Category
!Level
!Recovery Time
!Range
!Description
|-
|
|Charge
|Buff
|?
|3m
|
|You charge into the fray.
|-
|
|Guardian's Ward
|Melee
|1
|3s
|3
|Your great skill enables you to strengthen your defences for a short time.
|-
|
|Salt the Wound
|Melee
|?
|5s
|3
|You look to further injure a wound opened by thrust.
|-
|
|Stamp
|Melee
|32
|1m
|3
|Your attack enables you to break your enemy's concentration, interrupting his actions.
|-
|
|Sting
|Melee
|1
|6s
|3
|A quick attack that will lightly wound your opponent.
|-
|
|Sweeping Cut
|Melee+AoE
|2
|9s
|5
|Large sweeping strokes cut into all of your foes standing before you.
|}

==== Ready for Anything ====
{| class="wikitable mw-collapsible mw-collapsed"
!
!Ability
!Category
!Level
!Range
!Description
|-
|
|Guardian's Defence
|buff
|4
|
|Increases Block by 5.0%
|-
|
|Guardian's Parry
|buff
|12
|
|Increases Parry by 5.0%
|-
|
|Guardian's Pledge
|buff
|20
|
|Briefly increases Evade, Parry and Block
|-
|
|Protection
|buff
|24
|25
|Allows you to increase your ally's stats while gaining any parry's or blocks that they make
|-
|
|Thrill of Danger
|buff
|28
|10
|Refreshed power, increases with every enemy near you to a max of 3
|-
|
|Warrior's Heart
|buff
|30
|
|Increases Morale for 1 min and also heals some Morale
|-
|
|Deep Breath
|
|34
|
|Eliminates cooldown of warriors heart, guardians pledge, and thrill of danger
|-
|
|Turn the Tables
|melee+debuff
|36
|3
|Exits all harmful combat states
|-
|
|Guardian's Promise
|buff
|38
|
|Creates a whistle which allows people in your fellowship to summon you to their side
|}

==== Block and Counter ====
{| class="wikitable mw-collapsible mw-collapsed"
!
!Ability
!Category
!Level
!Power Cost
!Range
!Description
|-
|
|Shield-Swipe
|melee
|4
|9
|3
|After a block you can attack with both your weapon and shield
|-
|
|Bash
|melee
|10
|6
|3
|Shield bash that generates additional threat and temporarily stuns oppenent
|-
|
|Catch a Breath
|heal
|16
|31
|
|Recovers Morale (and Power with equipped trait)
|-
|
|Shield Taunt
|debuff
|22
|8
|
|You clash your weapon upon your shield to attract the enemies attention
|}

==== Drawing the Ire ====
{| class="wikitable mw-collapsible mw-collapsed"
!
!Ability
!Category
!Level
!Power Cost
!Range
!Description
|-
|
|Shield-Blow
|melee
|
|8
|3
|Shield hit that generates threat
|-
|
|Vexing Blow
|melee
|6
|5
|3
|Attack that gains threat
|-
|
|Challenge
|debuff
|26
|7
|7
|You taunt your foes to gain threat
|}

==== Parry and Retaliate ====
{| class="wikitable mw-collapsible mw-collapsed"
!
!Ability
!Category
!Level
!Power Cost
!Range
!Description
|-
|
|Retaliation
|melee
|8
|3
|3
|After you parry you can perform a swift attack
|-
|
|Overwhelm
|melee
|10
|6
|3
|A powerful attack after Retaliation
|-
|
|Whirling Retaliation
|melee+AoE
|14
|8
|5
|You whirl in a circle to attack multiple foes
|-
|
|Thrust
|bleed
|18
|6
|3
|After Retaliation, Causes your foe to bleed
|}

==== Ranged Skills ====
{| class="wikitable mw-collapsible mw-collapsed"
!
!Ability
!Category
!Level
!Power Cost
!Range
!Description
|-
|
|Shoot
|ranged
|30
|9
|30
|Range Weapons
|}


=== Passive Skills ===
=== Passive Skills ===
''<sup>See full list: [[Guardian Skills]]</sup>''

==== Armour Proficiencies ====
{| class="wikitable mw-collapsible mw-collapsed"
!
!Weapon
!Category
!Level
!Description
|-
|
|Light Armour
|
|1
|
|-
|
|Medium Armour
|
|1
|
|-
|
|Shields
|Off-hand
|1
|Increases Armour and Chance to Block
|-
|
|Heavy Armour
|
|15
|
|-
|
|Heavy Shields
|Off-hand
|15
|Increases Armour and Chance to Block
|}

==== Combat Characteristics ====
{| class="wikitable mw-collapsible mw-collapsed"
!
!Name
!Level
!Cost
!Description
|-
|
|Block Rank 1
|7
|4s  90  
|Adds 1.0% to Block Chance
|-
|
|Parry Rank 1
|9
|8s  10  
|Adds 1.0% to Parry Chance
|-
|
|Accuracy Rank 1
|11
|12s  10  
|Reduces Miss by a medium amount.
|-
|
|Critical Rank 1
|13
|16s  90  
|Adds 1.0% to Critical Hit Chance
|-
|
|Block Rank 2
|17
|28s  90  
|Adds 1.0% to Block Chance
|-
|
|Evade Rank 1
|19
|36s  10  
|Adds 1.0% to Evade Chance
|-
|
|Parry Rank 2
|21
|44s  10  
|Adds 1.0% to Parry Chance
|-
|
|Accuracy Rank 2
|23
|52s  90  
|Reduces Miss by a medium amount.
|-
|
|Critical Rank 2
|25
|62s  50  
|Adds 1.0% to Critical Hit Chance
|-
|
|Accuracy Rank 3
|29
|84s  10  
|Reduces Miss by a medium amount.
|-
|
|Evade Rank 2
|31
|96s  10  
|Adds 1.0% to Evade Chance
|-
|
|Parry Rank 3
|33
|108s  90  
|Adds 1.0% to Parry Chance
|-
|
|Block Rank 3
|35
|122s  50  
|Adds 1.0% to Block Chance
|-
|
|Parry Rank 4
|39
|152s  10  
|Adds 1.0% to Parry Chance
|-
|
|Accuracy Rank 4
|41
|168s  10  
|Reduces Miss by a small amount.
|-
|
|Block Rank 4
|43
|184s  90  
|Adds 1.0% to Block Chance
|}

==== Instrument Proficiencies ====
{| class="wikitable mw-collapsible mw-collapsed"
!
!Name
!Level
!Cost
|-
|
|Horn Use
|5
|2  50  
|-
|
|Lute Use
|5
|2  50  
|}

==== Misc. Passive Skills ====
{| class="wikitable mw-collapsible mw-collapsed"
!
!Skill
!Category
!Level
!Description
|-
|
|Shield Spike Use
|
|20
|Increases shield damage(currently bugged only allows about 10-20 seconds of additional damage)
|}

==== Weapon Proficiencies ====
{| class="wikitable mw-collapsible mw-collapsed"
!
!Weapon
!Category
!Level
!Description
|-
|
|Daggers
|1H
|1
|Chance to land critical hit
|-
|
|One-Handed Axes
|1H
|1
|Reduces Enemy's Armour but with increased chance to miss
|-
|
|One-Handed Clubs
|1H
|1
|Chance to Stun
|-
|
|One-Handed Hammers
|1H
|1
|Chance to Stun
|-
|
|One-Handed Maces
|1H
|1
|Chance to Stun
|-
|
|One-Handed Swords
|1H
|1
|Increases to-hit chance
|-
|
|Spear
|MHO
|10
|Chance to Wound causing damage over time
|-
|
|Two-Handed Axes
|2H
|10
|Reduces Enemy's Armour but with increased chance to miss
|-
|
|Two-Handed Clubs
|2H
|10
|Chance to Stun
|-
|
|Two-Handed Hammers
|2H
|10
|Chance to Stun
|-
|
|Two-Handed Swords
|2H
|10
|Increases to-hit chance
|-
|
|Bows
|Ranged
|30
|
|-
|
|Crossbows
|Ranged
|30
|
|}


== Guardian Traits ==
== Guardian Traits ==

Revision as of 19:05, 29 May 2023

A sturdy fighter and protector of the weak, a skilled Guardian can face even the toughest foes and survive.The Guardian is one of the few classes willing and able to try to draw more blows onto himself, and can retaliate with devastating responses.

Races: Dwarf, Elf, Man, Hobbit

Role: Heavy Tank

Is this the class for me?

The Guardian will be the class of choice for players who enjoy hard-fought battles and heavy hand-to-hand combat. A master of the defensive arts, a Guardian uses taxing attacks and irksome taunts to draw and hold opponents' attention, relying on his shield and weapon to turn aside incoming attacks with blocks and parries. His combat style depends on creating openings during an opponent's attack to provide the opportunity for his own counterattacks

Guardian Pros and Cons
Strengths Weaknesses
Strong survivability for solo play Low damage puts solo play a bit on the slow side
High Morale Power must be conserved (usually have low reserves)
Ability to use all weapons and shields High repair costs
Heavy Armour at Level 15

Skills and Combat

Reactive Skills. The Guardian is the master of reacting and counter-attacking in combat. A sizable number of your skills are dependent on certain combat situations. As you are attacked, you will see the appropriate counter-maneuvers unlock for use against your foe. For example, the skill Retaliation can be used after you parry an attack

Guardian combat in Lord of the Rings Online is a series of single attacks that can lead to a string of attacks. There are two sets of skills— block skills and parry skills— that you will have to concentrate on; most of your other skills revolve around one of these skill sets. The block and parry skill trees contain higher-level skills that you can use only after these base abilities are triggered. A successful block activates one skill, and then successful use of that skill opens up three other skills. The same goes for parry.

Active Skills

See full list: Guardian Skills

Passive Skills

See full list: Guardian Skills

Guardian Traits

As you gain levels and complete class deeds you will acquire an arsenal of guardian traits to flesh out your build. Feel free to mix and match as you find a build that works for you. Guardian deeds have a number of affects including reduced attack duration, increased healing, decreased cooldowns, and increased threat modifiers.

Deeds

Name Level Reward Task Limit per Day
Stinging Blow 1 Stinging Blow Strike enemies with the Sting skill (750)
Reactive Block 1 Reactive Block Strike enemies with Shield-Swipe (400)
Shield Expertise 1 Defensive Expertise Strike enemies with Shield-Blow (1,500)
Controlled Breathing 10 Controlled Breathing Use Catch a Breath (250)
Harasser 10 Harasser Use Vexing Blow (800)
To the Rescue 10 To the Rescue Evade enemy attacks (1,000)
Guardian's Ward 10 Guardian's Ward Strike enemies with Guardian's Ward (1,200)
Quickness 20 Quickness Strike enemies with the Sting skill (1,500)
Grim Challenge 20 Grim Challenge Use Challenge (300)
Selfless Defence 20 Selfless Defence Use Protection (200)
Stoic 20 Stoic Use Guardian's Pledge (200)
Strong Lungs 30 Strong Lungs Use Deep Breath (100)
Brave Heart 30 Brave Heart Use Warrior's Heart (150)
Heat of Battle 30 Heat of Battle Use Thrill of Danger (125)
Legendary Deeds
Name Level Reward Task
The Best Defense 42 Shield-smash Find missing pages (8)
A Shield-maiden's Song 44 Guardian's Threat Find missing pages (8)
The Final Word 46 Challenge the Darkness Find missing pages (8)

Traits

Name Level Source Description Line Bonus
Stinging Blow 1 -3.0 Sting Skill Reset, +10.0% Sting Damage +10 Might
Guardian's Ward 1 Increases your natural damage mitigation Increase Threat
Defensive Expertise 3 +3.0% Block, +130 Armour Increase Threat
Reactive Block 4 Damage your attacker whenever you Block +10 Might
Harasser 6 Vexing Blow hits three targets +10 Vitality
To the Rescue 12 +5.0% Run Speed +10 Vitality
Deflected Blows 15 Class quest Regenerate some Power whenever you Block
Controlled Breathing 16 Catch a Breath heals additional Morale and also heals Power
Stoic 20 +15 Vitality, +15 Fate Increase Threat
Quickness 20 -5.0% Attack Duration, +10 Might None
Selfless Defense 24 Your Protection ability lowers the threat of the target Increase Threat
Grim Challenge 26 -15.0 Challenge skill Reset +10 Vitality
Heat of Battle 28 +3.0 Retaliation Response Time
Brave Heart 30 -90.0 Warrior's Heart Skill Reset, +3.0 Shield-Swipe Response Time
Strong Lungs 34 -150.0 Deep Breath Skill Reset +10 Might
Challenge the Darkness (Legendary) 39/41 Complete the book The Final Word Taunt with +5.0% Parry Chance, +5.0% Block Chance -
Guardian's Threat (Legendary) 39/41 Complete the book A Shield-maiden's Song +20.0% Perceived Threat -
Shield Smash (Legendary) 39/41 Complete the book The Best Defence Taunt -
To the King (Legendary) 45 Complete the level 45 class quests Powerful attack -

Class Quests

Your best rewards will come from your class quests, and your Guardian arsenal will be improved admirably with a few of these quest goodies. When you hit Levels 15 and See your local Guardian trainer for 30, seek out your class your class quests. trainers and collect the quests. Unless you have some quests to complete with other fellows or in your kinship, you should prioritize your class quest to collect the rewards sooner.

A Shield Against Adversity (Level 15)

A Guardian's Duty (Level 30)

Articles of Fortitude and Implements of Battle (Level 45)



Burglar Captain Champion Guardian Hunter Lore-master Minstrel