As a servant of the enemy you are part of the war machine that marches across Eriador. Although a formidable enemy in your own right your true strength lies in numbers and with the power of allies fighting alongside you in battle formation. During group play Creep classes have access to Warband Maneuvers, the counterpoint of Fellowship Maneuvers. A Warband Maneuver is a coordinated attack that will provide devastating effect in differing combinations. A Warband Maneuver can cause extensive direct damage, damage over time (DOT); restore health or power to the individual or group, some combination of the above or, with more complex maneuvers it can summon a creature to assist your group for a short period of time.
You can find more information about Warband Maneuver skills in the Group Skills Journal from your Character Page.
This page will show you the list of the 4 types of skills that you have available to your class and the base effects your moves will do. The effects of the various skills can and will be effected by what traits/corruptions you have slotted.
Starting Warband Maneuvers
Warband Maneuvers may start randomly on any valid Elite (or higher) target and any Free People that your party may be attacking. Warg Stalkers and Spider Weavers also have attacks that can initiate Warband Maneuvers.
Contributing to a Maneuver
When a Maneuver is triggered the Warband Skill Wheel or a Target Assist (bulls-eye) symbol will appear.
Melee Icons
Ranged Icons
Assist
If you have a different target than the one the maneuver is being executed upon, you'll see the assist button instead of the Wheel. Pressing the assist button will target the correct creature for you and bring up the Warband Wheel. The Wheel will also come up if you target the correct creature manually or use the tab key to cycle to it.
Individual Warband Skills
The Warband skills will look a little different depending on if you are a ranged or melee class (excluding Fell Spirit's Terror). Weavers and Blackarrows have access to the ranged abilities for the other skills.
Skill
Name
Description
Troll's Brutality
This Warband skill does direct (melee or ranged) damage to your target. At the 6th tier of power, this skill does AoE damage.
Spider's Venom
This Warband does small amount of direct (melee or ranged) damage, then causes poison DoT. At the 5th and 6th tiers of power, this skill also summons a rift spider ally to aid you in combat for a short time.
Wight's Rot
This Warband skill does direct (melee or ranged) damage to your target, then transfers power to you from your target, applying a power HoT.
Fell Spirit's Terror
This Warband Skill does direct ranged damage to your target, then transfers morale to you from your target. From the second tier of power, this skill also applies a two minute debuff that reduces in-combat morale and power regeneration by 75%.
Class Maneuver List
Reaver
Maneuver
Effect
387 Common Damage
46 Common Damage
43 Common Damage Initially
43 Common Damage every 4 seconds for 20 seconds.
46 Common Damage
Attacker Gains 323.4 power.
Target is drained 194 power.
Restores 105 power initially.
Restores 85 power every 2 seconds for 10 seconds.
Attacker gains 517.5 Morale.
Target is drained 161.7 Morale.
Weaver
Maneuver
Effect
342 Common Damage
41 Common Damage
43 Common Damage Initially
43 Common Damage every 4 seconds for 20 seconds.
41 Common Damage
Attacker Gains 323.4 power.
Target is drained 194 power.
Restores 105 power initially.
Restores 85 power every 2 seconds for 10 seconds.
Attacker gains 517.5 Morale.
Target is drained 161.7 Morale.
Blackarrow
Maneuver
Effect
350 Common Damage
46 Common Damage
43 Common Damage Initially
43 Common Damage every 4 seconds for 20 seconds.
46 Common Damage
Attacker Gains 323.4 power.
Target is drained 194 power.
Restores 105 power initially.
Restores 85 power every 2 seconds for 10 seconds.
Attacker gains 517.5 Morale.
Target is drained 161.7 Morale.
Warleader
Maneuver
Effect
333 Common Damage
40 Common Damage
43 Common Damage Initially
43 Common Damage every 4 seconds for 20 seconds.
40 Common Damage
Attacker Gains 323.4 power.
Target is drained 194 power.
Restores 105 power initially.
Restores 85 power every 2 seconds for 10 seconds.
Attacker gains 517.5 Morale.
Target is drained 161.7 Morale.
Warg
Maneuver
Effect
313 Common Damage
40 Common Damage
43 Common Damage Initially
43 Common Damage every 4 seconds for 20 seconds.
40 Common Damage
Attacker Gains 323.4 power.
Target is drained 194 power.
Restores 105 power initially.
Restores 85 power every 2 seconds for 10 seconds.
Attacker gains 517.5 Morale.
Target is drained 161.7 Morale.
Named Maneuvers
Certain combinations of moves are termed "named" maneuvers which provide far greater effects than individual contributions. Master these to unlock your full potential as a group.
🚨 Creep Named Maneuvers are almost entirely undocumented. Grab a friend or more and help us fill them in! 🚨
Length Two Flushes
Length Three Flushes
Length Three Straights
Length Four Flushes
Length Four Straights
Pairs
Length Five Straights
Full House
Length Six Straights
Length Six Unique
Tempest of Mordor - ...
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