Class

From Echoes of Angmar
Revision as of 00:54, 29 May 2023 by Garthant (talk | contribs)


Echoes of Angmar sports 7 classes in total: Burglar, Captain, Champion, Guardian, Hunter, Lore-master, and Minstrel. These classes generally fall into four distinct groups: Healer, DPS, Tank, or Support. Each class is capable of playing the game solo, albeit some are better at this than others. Despite the ability to play solo, Echoes of Angmar was designed around the idea that the Fellowship is the most integral unit of the game.

Due to the developers' emphasis on the Fellowship, each class has a unique and specific role that is unable to be equally substituted for another, unlike other popular games in the genre. For example, the Burglar is the only class capable of reliably initiating a Fellowship Maneuver (sometimes referred to as a Conjunction), and the Lore-master is the only class that can sacrifice some of their Power to give to a Fellow. As is the case with most other MMORPGs, the class you pick dictates the type of Armour you are able to wear, the Weapons you can equip, and the Skills that are available to you. It is important to note that while some classes are locked to specific Races, none of the classes are gender-locked.

Burglar

Captain

Champion

Guardian

Hunter

Lore-master

Minstrel

Class/Race Combinations

Only certain races can play certain classes. The table below breaks down the available combinations.

Class/race combinations
Race Burglar Captain Champion Guardian Hunter Lore-master Minstrel
Dwarf - - + + + - +
Elf - - + + + + +
Hobbit + - - + + - +
Man + + + + + + +

Initial Stats

Each class starts off with a unique starting stat allocation at level 1.

Initial stats
Class Morale Power Might Agility Vitality Will Fate
Burglar 90 125 14 14 8 11 10
Captain 110 125 14 8 10 11 14
Champion 115 125 14 14 14 11 8
Guardian 115 125 14 10 14 11 8
Hunter 90 125 8 14 10 14 11
Lore-master 90 125 8 11 10 14 14
Minstrel 90 125 11 8 10 14 14