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<blockquote>[[File:Burglar-icon.png|right|frameless]]''A really first-class and legendary burglar would at this point have picked the trolls' pockets– it is nearly always worth while, if you can manage it–, pinched the very mutton off the spits, purloined the beer, and walked off without their noticing him. Others more practical but with less professional pride would perhaps have stuck a dagger into each of them before they observed it.'' – J.R.R. Tolkien, "The Hobbit".</blockquote>
''Available Races: Man, Hobbit''
[[File:Burglar vid.png|frameless|600x600px|border|right]]
== Summary ==
A master of tricks and bewilderment, the Burglar excels at evading the ire of their enemies. They rely on their mastery of [[Stealth]] to remain unseen, using their array of [[Burglar Skills#Bag of Tricks|Tricks]] to confuse and weaken their foes. Preferring to attack from behind, the Burglar is learned in the art of twisting their enemy's will to yield to their own. They draw their strength from revealing an enemy's weaknesses and exploiting their openings to their fullest advantage. Additionally, the Burglar demonstrates great prowess in the art of [[Crowd Control]], enabling them to mesmerize enemies considerably, buying them and their [[Fellowship]] ample time to devise their next move. Most importantly, the Burglar is the only member of a Fellowship that can forcefully initiate a [[Fellowship Maneuvers|Fellowship Maneuver]]: a special chaining sequence that provides unique Fellowship-wide benefits. While quite adept at standing toe-to-toe with their enemies, the Burglar thrives most in the company of more provocative Fellows, allowing them to bide their time, slowly bringing their opponent to his knees.


'''''[[Race|Races]]''': [[Race of Man|Man]], [[Hobbit]]''
''Role: Support''


'''''[[Role]]''': [[Support]]''
=== What is a Burglar? ===
[[File:Burglar vid.png|right|frameless|354x354px]]


=== Should I Play A Burglar? ===

The Burglar will be the class of choice for players who enjoy using cunning and tricks to defeat their opponents. Using stealth, a Burglar can strike from the shadows, taking his opponents unawares. A Burglar can blind foes by tossing dust in their eyes, or befuddle someone with a riddle. A Burglar's combat style hinges on his ability to outmaneuver and outwit his opponents while hitting them where it hurts.

A master of tricks and bewilderment, the Burglar excels at evading the ire of their enemies. They rely on their mastery of remaining unseen, using their array of Tricks to confuse and weaken their foes. Preferring to attack from behind, the Burglar is learned in the art of twisting their enemy's will to yield to their own. They draw their strength from revealing an enemy's weaknesses and exploiting their openings to their fullest advantage. Additionally, the Burglar demonstrates great prowess in the art of [[Crowd Control]], enabling them to mesmerize enemies considerably, buying them and their [[Fellowship]] ample time to devise their next move. Most importantly, the Burglar is the only member of a Fellowship that can forcefully initiate a [[Fellowship Maneuver]]: a special chaining sequence that provides unique Fellowship-wide benefits. While quite adept at standing toe-to-toe with their enemies, the Burglar thrives most in the company of more provocative Fellows, allowing them to bide their time, slowly bringing their opponent to his knees.

=== Is this the class for me? ===
The Burglar will be the class of choice for players who enjoy using cunning and tricks to defeat their opponents. Using stealth, a Burglar can strike from the shadows, taking his opponents unawares. A Burglar can blind foes by tossing dust in their eyes, or befuddle someone with a riddle. A Burglar's combat style hinges on his ability to outmaneuver and outwit his opponents while hitting them where it hurts
{| class="wikitable"
{| class="wikitable"
|+Burglar Pros & Cons
|+
! colspan="2" |Burglar Strengths and Weaknesses
!(+) Strengths
!(-) Weaknesses
|-
|-
| + Strong debuffs
!Strengths
| - Can't take much damage
!Weaknesses
|-
|-
| + Can begin Fellowship Maneuvers
|Can use Tricks, debuffing foes substantially
| - Limited weapon selection
|Medium DPS
|-
|-
| + Can use Stealth
|Only reliable source of Fellowship Maneuvers
| - No ranged capability
|Limited weapon selection
|-
|-
|
|Can stealth
|Weak at lower levels
| - Difficult to solo at low levels
|}
|}
''Note: While [[Hunter|Hunters]] have the use of [[Camouflage]] and [[Elf|Elves]] and [[Hobbit|Hobbits]] have [[Racial Traits|racial traits]] which let them Stealth, both of these options have severe drawbacks. Hunters must remain stationary to use Camouflage, and the racial skills have a long cooldown. If you want to make stealth part of your gameplay experience, Burglar is the go-to.''


== Skills and Combat ==
== Skills & Combat ==
=== Active Skills ===
''<sup>See: [[Burglar Skills#Active Skills|Burglar Skills]]</sup>''


===Active Skills===
==== Bag of Tricks ====
{| class="wikitable sortable mw-collapsible" width="750px"
{| class="wikitable"
|A Burglar's '''Tricks''' are a core mechanic of the class. Starting with [[Trick: Disable]] at level 2 which reduces a target's attack speed and damage, Burglars gain access to several powerful [[debuffs]]. While Burglars learn several different '''Tricks''' as they move up in experience, only one '''Trick''' can be active on a target at once. Later on, you'll gain skills such as [[Mischievous Glee]] that let you remove the '''Trick''' from a target, while providing some kind of benefit for doing so.
! style="pointer-events: none;"width=9px| !! Ability !! Category !! Level !! Range !! Description
''Note: If there are multiple Burglars in a fellowship each Burglar can place his own '''Trick''' on a target.''
|-
| style="pointer-events: none;" | [[Image:Trick_Disable-icon.png|20px]] || [[Trick Disable|Trick: Disable]] || [[Debuff]] || 2 || 3 || Debuffs enemy
|-
| style="pointer-events: none;" | [[Image:Mischievous_Glee-icon.png|20px]] || [[Mischievous Glee]] || [[Heal]] || 10 || 3 || Self heal
|-
| style="pointer-events: none;" | [[Image:Trick_Dust_in_the_Eyes-icon.png|20px]] || [[Trick Dust in the Eyes|Trick: Dust in the Eyes]] || [[Debuff]] || 16 || 3 || Debuffs enemy
|-
| style="pointer-events: none;" | [[Image:Startling_Twist-icon.png|20px]] || [[Startling Twist]] || [[Debuff]] || 20 || 3 || Stuns enemy
|-
| style="pointer-events: none;" | [[Image:Trick_Counter_Defence-icon.png|20px]] || [[Trick Counter Defence|Trick: Counter Defence]] || [[Debuff]] || 26 || 3 || Debuffs enemy
|-
| style="pointer-events: none;" | [[Image:Trick_Enrage-icon.png|20px]] || [[Trick Enrage|Trick: Enrage]] || [[Debuff]] || 38 || 20 || Debuffs enemy
|-
| style="pointer-events: none;" | [[Image:Cure_Poison-icon.png|20px]] || [[Cure Poison]] || [[Debuff]] || 26 || 3 || Cures Poison
|-
| style="pointer-events: none;" | [[Image:Cunning_Attack-icon.png|20px]] || [[Cunning Attack]] || [[Damage]] || 1 || 3 || Damage + DoT
|-
| style="pointer-events: none;" | [[Image:Surprise_Strike-icon.png|20px]] || [[Surprise Strike]] || [[Damage]] || 1 || 3 || Damages enemy
|-
| style="pointer-events: none;" | [[Image:Sneak-icon.png|20px]] || [[Sneak]] || || 4 || || Stealth
|-
| style="pointer-events: none;" | [[Image:Diversion-icon.png|20px]] || [[Diversion]] || || 18 || 20 || Distracts enemy
|-
| style="pointer-events: none;" | [[Image:Trip-icon.png|20px]] || [[Trip]] || || 28 || 4 || Fellowship skill opener
|-
| style="pointer-events: none;" | [[Image:Hide_in_Plain_Sight-icon.png|20px]] || [[Hide in Plain Sight]] || || 30 || || Vanishes into Stealth
|-
| style="pointer-events: none;" | [[Image:Provoke-icon.png|20px]] || [[Provoke]] || || 34 || 3 || Taunt
|-
| style="pointer-events: none;" | [[Image:Subtle_Stab-icon.png|20px]] || [[Subtle Stab]] || [[Damage]] || 1 || 3 || Damage
|-
| style="pointer-events: none;" | [[Image:Burglar's_Advantage-icon.png|20px]] || [[Burglar's Advantage]] || [[Damage]] || 4 || 3 || Extra attack
|-
| style="pointer-events: none;" | [[Image:Riddle-icon.png|20px]] || [[Riddle]] || || 8 || 20 || Daze
|-
| style="pointer-events: none;" | [[Image:Aim-icon.png|20px]] || [[Aim]] || || 12 || || Guaranteed crit
|-
| style="pointer-events: none;" | [[Image:Exploit_Opening-icon.png|20px]] || [[Exploit Opening]] || || 12 || 3 || Fellowship skill opening
|-
| style="pointer-events: none;" | [[Image:Addle-icon.png|20px]] || [[Addle]] || [[Debuff]] || 14 || 20 || Interrupts enemy
|-
| style="pointer-events: none;" | [[Image:Reveal_Weakness-icon.png|20px]] || [[Reveal Weakness]] || [[Debuff]] || 22 || 20 || Increases enemy damage taken
|-
| style="pointer-events: none;" | [[Image:Double-Edged_Strike-icon.png|20px]] || [[Double-Edged Strike]] || [[Damage]] || 24 || 3 || Extra attacks
|-
| style="pointer-events: none;" | [[Image:Touch_and_Go-icon.png|20px]] || [[Touch and Go]] || [[Buff]] || 6 || || Increases Evade chance
|-
| style="pointer-events: none;" | [[Image:Burgle-icon.png|20px]] || [[Burgle]] || || 14 || 4 || Pickpocket target
|-
| style="pointer-events: none;" | [[Image:Track_Treasure-icon.png|20px]] || [[Track Treasure]] || || 20 || || Tracks treasure
|-
| style="pointer-events: none;" | [[Image:Find_Footing-icon.png|20px]] || [[Find Footing]] || [[Buff]] || 32 || || Increases Evade chance, quicker stun recovery
|-
| style="pointer-events: none;" | [[Image:Ready_and_Able-icon.png|20px]] || [[Ready and Able]] || || 36 || || Resets skill timers
|}
|}


=== Passive Skills ===
==== Elements of Surprise ====
{| class="wikitable"

|Use these skills to engage foes on your own terms. [[Sneak]] is the single most important skill you'll ever learn, allowing you to enter '''Stealth''' and position yourself behind a target for a highly damaging [[Surprise Strike]] or [[Cunning Attack]] opener. At higher levels Burglars learn more ways to manipulate encounters, such as [[Diversion]] (which forces an enemy to turn their back to you) or [[Hide in Plain Sight]] (which allows you to enter '''Stealth''' while in combat).
==== Armour Proficiencies ====
{| class="wikitable mw-collapsible mw-collapsed"
!
!Weapon
!Category
!Level
!Description
|-
|
|Light Armour
|
|1
|
|-
|
|Medium Armour
|
|10
|
|}
|}


==== Combat Characteristics ====
==== Razor-sharp Wit ====
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable"
|Burglars are not just about debuffing enemies and staying out of sight. You can leverage your sharp wit to deal high bursts of single-target damage through [[Critical Hits]]. [[Burglar's Advantage]] is a skill learned at level 4 which allows you to deal a strike of opportunity whenever you score a critical attack. At level 12 you learn [[Aim]], allowing you to ensure a Critical Hit and more reliably employ Burglar's Advantage.
!
!Name
!Level
!Cost
!Description
|-
|
|Evade Rank 1
|5
|2s  50  
|Adds 3.0% to Evade Chance
|-
|
|Parry Rank 1
|7
|4s  90  
|Adds 3.0% to Parry Chance
|-
|
|Critical Rank 1
|9
|8s  10  
|Adds 1.0% to Critical Hit Chance
|-
|
|Accuracy Rank 1
|11
|12s  10  
|Reduces Miss by a medium amount.
|-
|
|Evade Rank 2
|13
|16s  90  
|Adds 2.0% to Evade Chance
|-
|
|Parry Rank 2
|15
|22s  50  
|Adds 2.0% to Parry Chance
|-
|
|Accuracy Rank 2
|19
|36s  10  
|Reduces Miss by a medium amount.
|-
|
|Parry Rank 3
|21
|44s  10  
|Adds 1.0% to Parry Chance
|-
|
|Critical Rank 2
|23
|52s  90  
|Adds 1.0% to Critical Hit Chance
|-
|
|Accuracy Rank 3
|25
|62s  50  
|Reduces Miss by a medium amount.
|-
|
|Evade Rank 3
|27
|72s  90  
|Adds 1.0% to Evade Chance
|-
|
|Critical Rank 3
|29
|84s  10  
|Adds 1.0% to Critical Hit Chance
|-
|
|Critical Rank 4
|31
|96s  10  
|Adds 1.0% to Critical Hit Chance
|-
|
|Evade Rank 4
|33
|108s  90  
|Adds 1.0% to Evade Chance
|-
|
|Accuracy Rank 4
|37
|136s  90  
|Reduces Miss by a small amount.
|-
|
|Parry Rank 4
|41
|168s  10  
|Adds 1.0% to Parry Chance
|}
|}


==== Instrument Proficiencies ====
==== The Resourceful Burglar ====
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable"
|A successful Burglar is one who controls the combat encounter from the beginning. That being said, sometimes even the best find themselves in a tough spot. If you find yourself facing off against an enraged enemy, consider using [[Touch and Go]] to evade his attacks. If you find yourself caught off-guard and [[Crowd Control|stunned]], you'll want to use [[Find Footing]] to get back in the fight before the enemy can finish you off.
!
!Name
!Level
!Cost
|-
|
|Specialized Equipment
|1
|starting proficiency
|-
|
|Clarinet Use
|5
|2  50  
|-
|
|Lute Use
|5
|2  50  
|}
|}


==== Misc. Passive Skills ====
=== Passive Skills ===
''<sup>See: [[Burglar Skills#Passive Skills|Burglar Skills]]</sup>''
{| class="wikitable mw-collapsible mw-collapsed"
!
!Name
!Level
!Cost
|-
|
|Clever Devices
|20
|40  
|-
|
|Tools of the Trade
|20
|40  
|}


==== Weapon Proficiencies ====
==== Proficiencies ====
{| class="wikitable mw-collapsible mw-collapsed"
!
!Weapon
!Category
!Level
!Description
|-
|
|Daggers
|1H
|1
|Chance to land critical hit
|-
|
|One-Handed Maces
|1H
|1
|Chance to Stun
|-
|
|One-Handed Swords
|1H
|1
|Increases to-hit chance
|-
|
|Dual Wielding
|
|10
|
|}


* Burglars gain proficiency with [[medium armor]] at level 10.
== Burglar Traits ==
* Burglars can also [[Dual-wielding|dual-wield]] starting at level 10.
The best Burglars are active, and the more active they are, the more class traits they unlock. Use your Burglar skills as much as possible to unlock the traits that directly modify your class skills, providing more raw power than most race and virtue traits. After you have a few class traits, you can customize your abilities to your play style and develop a more unique Burglar.
* Burglars would have the [[Skills#Weapon Proficiencies|fewest options]] when it come to weapon types, if not for [[Lore-master|Lore-masters]]. Burglars can use daggers, 1H maces, and 1H swords.
* Burglars gain passive stat increases in evade, parry, crit, and accuracy as they level-up. Make sure to purchase these as well as your active skills on level-up from the [[Burglar Trainer]].


==== Miscellaneous ====
Initially, when you unlock your first few class trait slots, you probably won't have many choices to fill; put whatever traits you have in the slots. Even these will prove advantageous. As you achieve more and more traits, you'll power up your Burglar, and no one will ever mistake you for a common thief again.


* [[Clever Devices]] and [[Tools of the Trade]] are both purchasable at level 20. They give the Burglar access to [[caltrops]], [[marbles]], [[stun dust]], and [[throwing weapons]].
== Deeds ==
{| class="wikitable mw-collapsible mw-collapsed"
!Name
!Level
!Reward
!Task
!Limit per Day
|-
|Cunning Wound
|1
|Cunning Wound
|Strike with Cunning Attack (500)
|
|-
|Swift and Subtle
|1
|Swift and Subtle
|Strike using Subtle Stab (1250)
|
|-
|Perplexing Riddle
|1
|Perplexing Riddle
|Pose riddles to your enemies (200)
|
|-
|Hidden Dagger
|1
|Hidden Dagger
|Use your special stealth attacks (300)
|
|-
|Focused Eye
|10
|Focused Eye
|Use Aim in Battle (750)
|
|-
|Side-step
|10
|Side-step
|Evade enemy attacks (1,250)
|
|-
|Trickster
|10
|Trickster
|Use Dust in the Eyes (1,000)
|
|-
|Disabling Attack
|20
|Disabling Attack
|Use Trick: Disable (600)
|
|-
|Opportunist
|20
|Opportunist
|Use Trick: Counter Defence (350)
|
|-
|Strike from Shadows
|20
|Strike from Shadows
|Land critical strikes from stealth (150)
|
|-
|Footpad
|20
|Footpad
|Use Diversion (500)
|
|-
|Overwhelming Odds
|30
|Overwhelming Odds
|Execute conjunctions (150)
|
|-
|Leaf-walker
|30
|Leaf-walker
|Use Hide in Plain Sight (250)
|25
|-
|Blind Fury
|30
|Blind Fury
|Use Enrage against your enemies (?)
|
|}
{| class="wikitable mw-collapsible mw-collapsed"
!Legendary Deeds
|-
!Name
!Level
!Reward
!Task
!
|-
|The Book of Knives
|42
|Flashing Blades
|Find missing pages (8)
|
|-
|Knee-breaker Manual
|44
|Sweep the Leg
|Find missing pages (8)
|
|-
|The Expert's Guide to Dirty Fighting
|46
|Exposed Throat
|Find missing pages (8)
|
|}


== Traits ==
== Traits & Deeds ==
''<sup>See: [[Burglar Traits]]; also: [[Burglar Deeds]]</sup>''
{| class="wikitable mw-collapsible mw-collapsed"

!Name
The best Burglars are active, and the more active they are, the more [[Class Traits|class traits]] they unlock. Use your Burglar skills as much as possible to unlock the traits that directly modify your class skills, providing more raw power than most [[Racial Traits|race]] and [[Virtues|virtue traits]]. After you have a few class traits, you can customize your abilities to your play style and develop a more unique Burglar.
!Level

!Source
Initially, when you unlock your first few class trait slots, you probably won't have many choices to fill; put whatever traits you have in the slots. Even these will prove advantageous. As you achieve more and more traits, you'll power up your Burglar, and no one will ever mistake you for a common thief again.
!Description
!Line Bonus
|-
|Cunning Wound
|2
|500 Cunning Attacks
| +25% on Cunning Attack-DoT
|Burglar Skills: +1% Crit
|
|-
|Swift and Subtle
|2
|1,250 Subtle Stabs
|Increases your Subtle Stab by 10%
|Burglar Skills: +1% Crit
|
|-
|Hidden Dagger
|4
|300 Specials from Stealth
|While stealthed, gain +hit & -5% to target's defenses
| +3% Positional Damage Multiplier
|
|-
|Perplexing Riddle
|8
|200 Riddles
|Riddle cannot be broken by damage for first 5s
| +10 Agility
|
|-
|Side-step
|12
|Evade 1,250 times
| +3% evade
| +10 Agility
|
|-
|Focused Eye
|12
|750 Aims
|Aim recovers in 1 minute
|Burglar Skills: +1% Crit
|
|-
|Ambidextrous
|15
|A Thief in the Night
| +15% off-hand damage
|Burglar Skills: +1% Crit
|
|-
|Trickster
|16
|1000 Dust in the Eyes tricks
|Your Trick: Dust in the Eyes is now an AOE
|Mischievous Glee: +2% healing & +1 tick
|
|-
|Footpad
|20
|500 Diversions
| +2 to your stealth level
| +3% Positional Damage Multiplier
|
|-
|Strike from Shadows
|20
|150 crits from stealth
| +5% crit when stealthed
| +3% Positional Damage Multiplier
|
|-
|Disabling Attack
|20
|600 disable tricks
|Trick: Disable affects increased to 20%
|Mischievous Glee: +2% healing & +1 tick
|
|-
|Opportunist
|26
|350 Counter Defence Tricks
|Increases the effect of Trick: Counter Defence
|Mischievous Glee: +2% healing & +1 tick
|
|-
|Appraising Eye
|30
|A Burglar's Errand
|Reveal Weakness increased to 10%
| +10 Agility
|
|-
|Leaf Walker
|30
|250 Hide in Plain Sights
|Increases your movement speed while sneaking
| +3% Positional Damage Multiplier
|
|-
|Overwhelming Odds
|30
|150 Conjunctions
|Increases the output of your conjunctions
| +10 Agility
|
|-
|Blind Fury
|39
|400 uses of Trick Enrage
|Forces ranged attackers to come to melee range
|Mischievous Glee: +2% healing & +1 tick
|
|-
|Exposed Throat (Legendary)
|39/41
|Complete the book Expert's Guide To Dirty Fighting
|Potential Conjunction starter
| -
|
|-
|Flashing Blades (Legendary)
|39/41
|Complete the book Book of Knives
|Additional attack after Double-edged Strike
| -
|
|-
|Sweep the Knee (Legendary)
|39/41
|Complete the book Knee Breaker's Manual
|Trip no longer breaks stealth, cooldown is reduced
| -
|
|-
|Stick and Move (Legendary)
|45/50
|Complete the level 50 class quests
|Evading starts critical response chain
| -
|
|}


== Class Quests ==
== Class Quests ==
All [[Class Quests]] are bestowed by the [[Class Trainer]].


=== A Thief in the Night (Level 15) ===
=== [[A Thief in the Night]] (Level 15) ===


=== A Burglar's Errand (Level 30) ===
=== [[A Burglar's Errand]] (Level 30) ===


=== Articles of Cunning & Implements of the Night (Level 45) ===
=== [[Articles of Cunning]] (Level 45) ===

[[Category:Class]]
=== [[Implements of the Night]] (Level 45) ===
__FORCETOC__
----
----
{| class="wikitable"
|[[File:Burglar-icon.png|24x24px]][[Burglar]]
|[[File:Captain-icon.png|24x24px]][[Captain]]
|[[File:Champion-icon.png|24x24px]][[Champion]]
|[[File:Guardian-icon.png|24x24px]][[Guardian]]
|[[File:Hunter-icon.png|24x24px]][[Hunter]]
|[[File:Lore-master-icon.png|24x24px]][[Lore-master]]
|[[File:Minstrel-icon.png|24x24px]][[Minstrel]]
|}__FORCETOC__
[[Category:Classes]]

Latest revision as of 23:29, 17 June 2023

A really first-class and legendary burglar would at this point have picked the trolls' pockets– it is nearly always worth while, if you can manage it–, pinched the very mutton off the spits, purloined the beer, and walked off without their noticing him. Others more practical but with less professional pride would perhaps have stuck a dagger into each of them before they observed it. – J.R.R. Tolkien, "The Hobbit".

Summary

A master of tricks and bewilderment, the Burglar excels at evading the ire of their enemies. They rely on their mastery of Stealth to remain unseen, using their array of Tricks to confuse and weaken their foes. Preferring to attack from behind, the Burglar is learned in the art of twisting their enemy's will to yield to their own. They draw their strength from revealing an enemy's weaknesses and exploiting their openings to their fullest advantage. Additionally, the Burglar demonstrates great prowess in the art of Crowd Control, enabling them to mesmerize enemies considerably, buying them and their Fellowship ample time to devise their next move. Most importantly, the Burglar is the only member of a Fellowship that can forcefully initiate a Fellowship Maneuver: a special chaining sequence that provides unique Fellowship-wide benefits. While quite adept at standing toe-to-toe with their enemies, the Burglar thrives most in the company of more provocative Fellows, allowing them to bide their time, slowly bringing their opponent to his knees.

Races: Man, Hobbit

Role: Support

Should I Play A Burglar?

The Burglar will be the class of choice for players who enjoy using cunning and tricks to defeat their opponents. Using stealth, a Burglar can strike from the shadows, taking his opponents unawares. A Burglar can blind foes by tossing dust in their eyes, or befuddle someone with a riddle. A Burglar's combat style hinges on his ability to outmaneuver and outwit his opponents while hitting them where it hurts.

Burglar Pros & Cons
(+) Strengths (-) Weaknesses
+ Strong debuffs - Can't take much damage
+ Can begin Fellowship Maneuvers - Limited weapon selection
+ Can use Stealth - No ranged capability
- Difficult to solo at low levels

Note: While Hunters have the use of Camouflage and Elves and Hobbits have racial traits which let them Stealth, both of these options have severe drawbacks. Hunters must remain stationary to use Camouflage, and the racial skills have a long cooldown. If you want to make stealth part of your gameplay experience, Burglar is the go-to.

Skills & Combat

Active Skills

See: Burglar Skills

Bag of Tricks

A Burglar's Tricks are a core mechanic of the class. Starting with Trick: Disable at level 2 which reduces a target's attack speed and damage, Burglars gain access to several powerful debuffs. While Burglars learn several different Tricks as they move up in experience, only one Trick can be active on a target at once. Later on, you'll gain skills such as Mischievous Glee that let you remove the Trick from a target, while providing some kind of benefit for doing so.

Note: If there are multiple Burglars in a fellowship each Burglar can place his own Trick on a target.

Elements of Surprise

Use these skills to engage foes on your own terms. Sneak is the single most important skill you'll ever learn, allowing you to enter Stealth and position yourself behind a target for a highly damaging Surprise Strike or Cunning Attack opener. At higher levels Burglars learn more ways to manipulate encounters, such as Diversion (which forces an enemy to turn their back to you) or Hide in Plain Sight (which allows you to enter Stealth while in combat).

Razor-sharp Wit

Burglars are not just about debuffing enemies and staying out of sight. You can leverage your sharp wit to deal high bursts of single-target damage through Critical Hits. Burglar's Advantage is a skill learned at level 4 which allows you to deal a strike of opportunity whenever you score a critical attack. At level 12 you learn Aim, allowing you to ensure a Critical Hit and more reliably employ Burglar's Advantage.

The Resourceful Burglar

A successful Burglar is one who controls the combat encounter from the beginning. That being said, sometimes even the best find themselves in a tough spot. If you find yourself facing off against an enraged enemy, consider using Touch and Go to evade his attacks. If you find yourself caught off-guard and stunned, you'll want to use Find Footing to get back in the fight before the enemy can finish you off.

Passive Skills

See: Burglar Skills

Proficiencies

  • Burglars gain proficiency with medium armor at level 10.
  • Burglars can also dual-wield starting at level 10.
  • Burglars would have the fewest options when it come to weapon types, if not for Lore-masters. Burglars can use daggers, 1H maces, and 1H swords.
  • Burglars gain passive stat increases in evade, parry, crit, and accuracy as they level-up. Make sure to purchase these as well as your active skills on level-up from the Burglar Trainer.

Miscellaneous

Traits & Deeds

See: Burglar Traits; also: Burglar Deeds

The best Burglars are active, and the more active they are, the more class traits they unlock. Use your Burglar skills as much as possible to unlock the traits that directly modify your class skills, providing more raw power than most race and virtue traits. After you have a few class traits, you can customize your abilities to your play style and develop a more unique Burglar.

Initially, when you unlock your first few class trait slots, you probably won't have many choices to fill; put whatever traits you have in the slots. Even these will prove advantageous. As you achieve more and more traits, you'll power up your Burglar, and no one will ever mistake you for a common thief again.

Class Quests

All Class Quests are bestowed by the Class Trainer.

A Thief in the Night (Level 15)

A Burglar's Errand (Level 30)

Articles of Cunning (Level 45)

Implements of the Night (Level 45)



Burglar Captain Champion Guardian Hunter Lore-master Minstrel