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<blockquote>[[File:Burglar-icon.png|right|frameless]]''A really first-class and legendary burglar would at this point have picked the trolls' pockets– it is nearly always worth while, if you can manage it–, pinched the very mutton off the spits, purloined the beer, and walked off without their noticing him. Others more practical but with less professional pride would perhaps have stuck a dagger into each of them before they observed it.'' – J.R.R. Tolkien, "The Hobbit".</blockquote>
A master of tricks and bewilderment, the Burglar excels at evading the ire of their enemies. They rely on their mastery of [[Stealth]] to remain unseen, using their array of [[Burglar Skills#Bag of Tricks|Tricks]] to confuse and weaken their foes. Preferring to attack from behind, the Burglar is learned in the art of twisting their enemy's will to yield to their own. They draw their strength from revealing an enemy's weaknesses and exploiting their openings to their fullest advantage. Additionally, the Burglar demonstrates great prowess in the art of [[Crowd Control]], enabling them to mesmerize enemies considerably, buying them and their [[Fellowship]] ample time to devise their next move. Most importantly, the Burglar is the only member of a Fellowship that can forcefully initiate a [[Fellowship Maneuver]]: a special chaining sequence that provides unique Fellowship-wide benefits. While quite adept at standing toe-to-toe with their enemies, the Burglar thrives most in the company of more provocative Fellows, allowing them to bide their time, slowly bringing their opponent to his knees.
[[File:Burglar vid.png|frameless|600x600px|border|right]]
== Summary ==
A master of tricks and bewilderment, the Burglar excels at evading the ire of their enemies. They rely on their mastery of [[Stealth]] to remain unseen, using their array of [[Burglar Skills#Bag of Tricks|Tricks]] to confuse and weaken their foes. Preferring to attack from behind, the Burglar is learned in the art of twisting their enemy's will to yield to their own. They draw their strength from revealing an enemy's weaknesses and exploiting their openings to their fullest advantage. Additionally, the Burglar demonstrates great prowess in the art of [[Crowd Control]], enabling them to mesmerize enemies considerably, buying them and their [[Fellowship]] ample time to devise their next move. Most importantly, the Burglar is the only member of a Fellowship that can forcefully initiate a [[Fellowship Maneuvers|Fellowship Maneuver]]: a special chaining sequence that provides unique Fellowship-wide benefits. While quite adept at standing toe-to-toe with their enemies, the Burglar thrives most in the company of more provocative Fellows, allowing them to bide their time, slowly bringing their opponent to his knees.


''Available [[Race|Races]]: [[Race of Man|Man]], [[Hobbit]]''
'''''[[Race|Races]]''': [[Race of Man|Man]], [[Hobbit]]''


'''''[[Role]]''': [[Support]]''
''Role: [[Support]]''[[File:Burglar vid.png|right|frameless|600x600px]]


== Is this the class for me? ==
=== Should I Play A Burglar? ===
The Burglar will be the class of choice for players who enjoy using cunning and tricks to defeat their opponents. Using stealth, a Burglar can strike from the shadows, taking his opponents unawares. A Burglar can blind foes by tossing dust in their eyes, or befuddle someone with a riddle. A Burglar's combat style hinges on his ability to outmaneuver and outwit his opponents while hitting them where it hurts.
The Burglar will be the class of choice for players who enjoy using cunning and tricks to defeat their opponents. Using stealth, a Burglar can strike from the shadows, taking his opponents unawares. A Burglar can blind foes by tossing dust in their eyes, or befuddle someone with a riddle. A Burglar's combat style hinges on his ability to outmaneuver and outwit his opponents while hitting them where it hurts.
{| class="wikitable"
|+Burglar Pros & Cons
!(+) Strengths
!(-) Weaknesses
|-
| + Strong debuffs
| - Can't take much damage
|-
| + Can begin Fellowship Maneuvers
| - Limited weapon selection
|-
| + Can use Stealth
| - No ranged capability
|-
|
| - Difficult to solo at low levels
|}
''Note: While [[Hunter|Hunters]] have the use of [[Camouflage]] and [[Elf|Elves]] and [[Hobbit|Hobbits]] have [[Racial Traits|racial traits]] which let them Stealth, both of these options have severe drawbacks. Hunters must remain stationary to use Camouflage, and the racial skills have a long cooldown. If you want to make stealth part of your gameplay experience, Burglar is the go-to.''


==== Strengths ====
== Skills & Combat ==
=== Active Skills ===
* Tricks are strong [[debuffs]] unique to Burglars.
''<sup>See: [[Burglar Skills#Active Skills|Burglar Skills]]</sup>''
* The Burglar is the only class that can reliably begin [[Fellowship Maneuvers]].
* Burglars are the only class that can use [[Stealth]] to change the way they approach combat encounters.
''Note: While [[Hunter|Hunters]] have the use of [[Camouflage]] and [[Elf|Elves]] have the racial trait [[Sylvan Shadows]], both of these options have severe drawbacks. Hunters must remain stationary to use Camouflage, and Sylvan Shadows has a long cooldown. If you want to make stealth part of your gameplay experience, Burglar is the go-to.''


==== Weaknesses ====
==== Bag of Tricks ====
{| class="wikitable"
* While Burglars can do significant bursts of damage in the right situation, [[DPS]] is not their primary focus. In most encounters they will output less sustained damage than a DPS class such as the [[Hunter]] or [[Champion]].
|A Burglar's '''Tricks''' are a core mechanic of the class. Starting with [[Trick: Disable]] at level 2 which reduces a target's attack speed and damage, Burglars gain access to several powerful [[debuffs]]. While Burglars learn several different '''Tricks''' as they move up in experience, only one '''Trick''' can be active on a target at once. Later on, you'll gain skills such as [[Mischievous Glee]] that let you remove the '''Trick''' from a target, while providing some kind of benefit for doing so.
* Your [[Skills#Weapon Proficiencies|weapon selection]] is severely limited. Burglars only have access to daggers, one-handed maces, and one-handed swords.
''Note: If there are multiple Burglars in a fellowship each Burglar can place his own '''Trick''' on a target.''
* Burglars are notoriously weak at the earliest levels of the game, becoming more competent at level 10 when they gain access to [[dual-wielding]].
|}


== Skills and Combat ==
==== Elements of Surprise ====
{| class="wikitable"
What makes a Burglar a Burglar? The skills, of course. Early in your career, you'll learn just about everything you need to. By the time you reach Level 12, you'll have your trade's basic tools. After that, the skills you learn are
|Use these skills to engage foes on your own terms. [[Sneak]] is the single most important skill you'll ever learn, allowing you to enter '''Stealth''' and position yourself behind a target for a highly damaging [[Surprise Strike]] or [[Cunning Attack]] opener. At higher levels Burglars learn more ways to manipulate encounters, such as [[Diversion]] (which forces an enemy to turn their back to you) or [[Hide in Plain Sight]] (which allows you to enter '''Stealth''' while in combat).
|}


==== Razor-sharp Wit ====
additional tools for special circumstances or improved and alternate versions of skills you already have.
{| class="wikitable"
|Burglars are not just about debuffing enemies and staying out of sight. You can leverage your sharp wit to deal high bursts of single-target damage through [[Critical Hits]]. [[Burglar's Advantage]] is a skill learned at level 4 which allows you to deal a strike of opportunity whenever you score a critical attack. At level 12 you learn [[Aim]], allowing you to ensure a Critical Hit and more reliably employ Burglar's Advantage.
|}


=== Active Skills ===
==== The Resourceful Burglar ====
{| class="wikitable"
''<sup>See full list: [[Burglar Skills#Active Skills|Burglar Skills]]</sup>''
|A successful Burglar is one who controls the combat encounter from the beginning. That being said, sometimes even the best find themselves in a tough spot. If you find yourself facing off against an enraged enemy, consider using [[Touch and Go]] to evade his attacks. If you find yourself caught off-guard and [[Crowd Control|stunned]], you'll want to use [[Find Footing]] to get back in the fight before the enemy can finish you off.
|}


=== Passive Skills ===
=== Passive Skills ===
''<sup>See full list: [[Burglar Skills#Passive Skills|Burglar Skills]]</sup>''
''<sup>See: [[Burglar Skills#Passive Skills|Burglar Skills]]</sup>''


== Traits ==
==== Proficiencies ====
The best Burglars are active, and the more active they are, the more [[Burglar Traits|class traits]] they unlock. Use your Burglar skills as much as possible to unlock the traits that directly modify your class skills, providing more raw power than most [[Racial Traits|race]] and [[Virtues|virtue traits]]. After you have a few class traits, you can customize your abilities to your play style and develop a more unique Burglar.


* Burglars gain proficiency with [[medium armor]] at level 10.
Initially, when you unlock your first few class trait slots, you probably won't have many choices to fill; put whatever traits you have in the slots. Even these will prove advantageous. As you achieve more and more traits, you'll power up your Burglar, and no one will ever mistake you for a common thief again.
* Burglars can also [[Dual-wielding|dual-wield]] starting at level 10.
* Burglars would have the [[Skills#Weapon Proficiencies|fewest options]] when it come to weapon types, if not for [[Lore-master|Lore-masters]]. Burglars can use daggers, 1H maces, and 1H swords.
* Burglars gain passive stat increases in evade, parry, crit, and accuracy as they level-up. Make sure to purchase these as well as your active skills on level-up from the [[Burglar Trainer]].


== Deeds ==
==== Miscellaneous ====
{| class="wikitable mw-collapsible mw-collapsed"
!Name
!Level
!Reward
!Task
!Limit per Day
|-
|Cunning Wound
|1
|Cunning Wound
|Strike with Cunning Attack (500)
|
|-
|Swift and Subtle
|1
|Swift and Subtle
|Strike using Subtle Stab (1250)
|
|-
|Perplexing Riddle
|1
|Perplexing Riddle
|Pose riddles to your enemies (200)
|
|-
|Hidden Dagger
|1
|Hidden Dagger
|Use your special stealth attacks (300)
|
|-
|Focused Eye
|10
|Focused Eye
|Use Aim in Battle (750)
|
|-
|Side-step
|10
|Side-step
|Evade enemy attacks (1,250)
|
|-
|Trickster
|10
|Trickster
|Use Dust in the Eyes (1,000)
|
|-
|Disabling Attack
|20
|Disabling Attack
|Use Trick: Disable (600)
|
|-
|Opportunist
|20
|Opportunist
|Use Trick: Counter Defence (350)
|
|-
|Strike from Shadows
|20
|Strike from Shadows
|Land critical strikes from stealth (150)
|
|-
|Footpad
|20
|Footpad
|Use Diversion (500)
|
|-
|Overwhelming Odds
|30
|Overwhelming Odds
|Execute conjunctions (150)
|
|-
|Leaf-walker
|30
|Leaf-walker
|Use Hide in Plain Sight (250)
|25
|-
|Blind Fury
|30
|Blind Fury
|Use Enrage against your enemies (?)
|
|}
{| class="wikitable mw-collapsible mw-collapsed"
!Legendary Deeds
|-
!Name
!Level
!Reward
!Task
!
|-
|The Book of Knives
|42
|Flashing Blades
|Find missing pages (8)
|
|-
|Knee-breaker Manual
|44
|Sweep the Leg
|Find missing pages (8)
|
|-
|The Expert's Guide to Dirty Fighting
|46
|Exposed Throat
|Find missing pages (8)
|
|}


* [[Clever Devices]] and [[Tools of the Trade]] are both purchasable at level 20. They give the Burglar access to [[caltrops]], [[marbles]], [[stun dust]], and [[throwing weapons]].
== Traits ==

{| class="wikitable mw-collapsible mw-collapsed"
== Traits & Deeds ==
!Name
''<sup>See: [[Burglar Traits]]; also: [[Burglar Deeds]]</sup>''
!Level

!Source
The best Burglars are active, and the more active they are, the more [[Class Traits|class traits]] they unlock. Use your Burglar skills as much as possible to unlock the traits that directly modify your class skills, providing more raw power than most [[Racial Traits|race]] and [[Virtues|virtue traits]]. After you have a few class traits, you can customize your abilities to your play style and develop a more unique Burglar.
!Description

!Line Bonus
Initially, when you unlock your first few class trait slots, you probably won't have many choices to fill; put whatever traits you have in the slots. Even these will prove advantageous. As you achieve more and more traits, you'll power up your Burglar, and no one will ever mistake you for a common thief again.
|-
|Cunning Wound
|2
|500 Cunning Attacks
| +25% on Cunning Attack-DoT
|Burglar Skills: +1% Crit
|
|-
|Swift and Subtle
|2
|1,250 Subtle Stabs
|Increases your Subtle Stab by 10%
|Burglar Skills: +1% Crit
|
|-
|Hidden Dagger
|4
|300 Specials from Stealth
|While stealthed, gain +hit & -5% to target's defenses
| +3% Positional Damage Multiplier
|
|-
|Perplexing Riddle
|8
|200 Riddles
|Riddle cannot be broken by damage for first 5s
| +10 Agility
|
|-
|Side-step
|12
|Evade 1,250 times
| +3% evade
| +10 Agility
|
|-
|Focused Eye
|12
|750 Aims
|Aim recovers in 1 minute
|Burglar Skills: +1% Crit
|
|-
|Ambidextrous
|15
|A Thief in the Night
| +15% off-hand damage
|Burglar Skills: +1% Crit
|
|-
|Trickster
|16
|1000 Dust in the Eyes tricks
|Your Trick: Dust in the Eyes is now an AOE
|Mischievous Glee: +2% healing & +1 tick
|
|-
|Footpad
|20
|500 Diversions
| +2 to your stealth level
| +3% Positional Damage Multiplier
|
|-
|Strike from Shadows
|20
|150 crits from stealth
| +5% crit when stealthed
| +3% Positional Damage Multiplier
|
|-
|Disabling Attack
|20
|600 disable tricks
|Trick: Disable affects increased to 20%
|Mischievous Glee: +2% healing & +1 tick
|
|-
|Opportunist
|26
|350 Counter Defence Tricks
|Increases the effect of Trick: Counter Defence
|Mischievous Glee: +2% healing & +1 tick
|
|-
|Appraising Eye
|30
|A Burglar's Errand
|Reveal Weakness increased to 10%
| +10 Agility
|
|-
|Leaf Walker
|30
|250 Hide in Plain Sights
|Increases your movement speed while sneaking
| +3% Positional Damage Multiplier
|
|-
|Overwhelming Odds
|30
|150 Conjunctions
|Increases the output of your conjunctions
| +10 Agility
|
|-
|Blind Fury
|39
|400 uses of Trick Enrage
|Forces ranged attackers to come to melee range
|Mischievous Glee: +2% healing & +1 tick
|
|-
|Exposed Throat (Legendary)
|39/41
|Complete the book Expert's Guide To Dirty Fighting
|Potential Conjunction starter
| -
|
|-
|Flashing Blades (Legendary)
|39/41
|Complete the book Book of Knives
|Additional attack after Double-edged Strike
| -
|
|-
|Sweep the Knee (Legendary)
|39/41
|Complete the book Knee Breaker's Manual
|Trip no longer breaks stealth, cooldown is reduced
| -
|
|-
|Stick and Move (Legendary)
|45/50
|Complete the level 50 class quests
|Evading starts critical response chain
| -
|
|}


== Class Quests ==
== Class Quests ==
All [[Class Quests]] are bestowed by the [[Class Trainer]].

=== [[A Thief in the Night]] (Level 15) ===


=== A Thief in the Night (Level 15) ===
=== [[A Burglar's Errand]] (Level 30) ===


=== A Burglar's Errand (Level 30) ===
=== [[Articles of Cunning]] (Level 45) ===


=== Articles of Cunning & Implements of the Night (Level 45) ===
=== [[Implements of the Night]] (Level 45) ===
----
----
----
----

Latest revision as of 23:29, 17 June 2023

A really first-class and legendary burglar would at this point have picked the trolls' pockets– it is nearly always worth while, if you can manage it–, pinched the very mutton off the spits, purloined the beer, and walked off without their noticing him. Others more practical but with less professional pride would perhaps have stuck a dagger into each of them before they observed it. – J.R.R. Tolkien, "The Hobbit".

Summary

A master of tricks and bewilderment, the Burglar excels at evading the ire of their enemies. They rely on their mastery of Stealth to remain unseen, using their array of Tricks to confuse and weaken their foes. Preferring to attack from behind, the Burglar is learned in the art of twisting their enemy's will to yield to their own. They draw their strength from revealing an enemy's weaknesses and exploiting their openings to their fullest advantage. Additionally, the Burglar demonstrates great prowess in the art of Crowd Control, enabling them to mesmerize enemies considerably, buying them and their Fellowship ample time to devise their next move. Most importantly, the Burglar is the only member of a Fellowship that can forcefully initiate a Fellowship Maneuver: a special chaining sequence that provides unique Fellowship-wide benefits. While quite adept at standing toe-to-toe with their enemies, the Burglar thrives most in the company of more provocative Fellows, allowing them to bide their time, slowly bringing their opponent to his knees.

Races: Man, Hobbit

Role: Support

Should I Play A Burglar?

The Burglar will be the class of choice for players who enjoy using cunning and tricks to defeat their opponents. Using stealth, a Burglar can strike from the shadows, taking his opponents unawares. A Burglar can blind foes by tossing dust in their eyes, or befuddle someone with a riddle. A Burglar's combat style hinges on his ability to outmaneuver and outwit his opponents while hitting them where it hurts.

Burglar Pros & Cons
(+) Strengths (-) Weaknesses
+ Strong debuffs - Can't take much damage
+ Can begin Fellowship Maneuvers - Limited weapon selection
+ Can use Stealth - No ranged capability
- Difficult to solo at low levels

Note: While Hunters have the use of Camouflage and Elves and Hobbits have racial traits which let them Stealth, both of these options have severe drawbacks. Hunters must remain stationary to use Camouflage, and the racial skills have a long cooldown. If you want to make stealth part of your gameplay experience, Burglar is the go-to.

Skills & Combat

Active Skills

See: Burglar Skills

Bag of Tricks

A Burglar's Tricks are a core mechanic of the class. Starting with Trick: Disable at level 2 which reduces a target's attack speed and damage, Burglars gain access to several powerful debuffs. While Burglars learn several different Tricks as they move up in experience, only one Trick can be active on a target at once. Later on, you'll gain skills such as Mischievous Glee that let you remove the Trick from a target, while providing some kind of benefit for doing so.

Note: If there are multiple Burglars in a fellowship each Burglar can place his own Trick on a target.

Elements of Surprise

Use these skills to engage foes on your own terms. Sneak is the single most important skill you'll ever learn, allowing you to enter Stealth and position yourself behind a target for a highly damaging Surprise Strike or Cunning Attack opener. At higher levels Burglars learn more ways to manipulate encounters, such as Diversion (which forces an enemy to turn their back to you) or Hide in Plain Sight (which allows you to enter Stealth while in combat).

Razor-sharp Wit

Burglars are not just about debuffing enemies and staying out of sight. You can leverage your sharp wit to deal high bursts of single-target damage through Critical Hits. Burglar's Advantage is a skill learned at level 4 which allows you to deal a strike of opportunity whenever you score a critical attack. At level 12 you learn Aim, allowing you to ensure a Critical Hit and more reliably employ Burglar's Advantage.

The Resourceful Burglar

A successful Burglar is one who controls the combat encounter from the beginning. That being said, sometimes even the best find themselves in a tough spot. If you find yourself facing off against an enraged enemy, consider using Touch and Go to evade his attacks. If you find yourself caught off-guard and stunned, you'll want to use Find Footing to get back in the fight before the enemy can finish you off.

Passive Skills

See: Burglar Skills

Proficiencies

  • Burglars gain proficiency with medium armor at level 10.
  • Burglars can also dual-wield starting at level 10.
  • Burglars would have the fewest options when it come to weapon types, if not for Lore-masters. Burglars can use daggers, 1H maces, and 1H swords.
  • Burglars gain passive stat increases in evade, parry, crit, and accuracy as they level-up. Make sure to purchase these as well as your active skills on level-up from the Burglar Trainer.

Miscellaneous

Traits & Deeds

See: Burglar Traits; also: Burglar Deeds

The best Burglars are active, and the more active they are, the more class traits they unlock. Use your Burglar skills as much as possible to unlock the traits that directly modify your class skills, providing more raw power than most race and virtue traits. After you have a few class traits, you can customize your abilities to your play style and develop a more unique Burglar.

Initially, when you unlock your first few class trait slots, you probably won't have many choices to fill; put whatever traits you have in the slots. Even these will prove advantageous. As you achieve more and more traits, you'll power up your Burglar, and no one will ever mistake you for a common thief again.

Class Quests

All Class Quests are bestowed by the Class Trainer.

A Thief in the Night (Level 15)

A Burglar's Errand (Level 30)

Articles of Cunning (Level 45)

Implements of the Night (Level 45)



Burglar Captain Champion Guardian Hunter Lore-master Minstrel