From Echoes of Angmar


In Echoes of Angmar, crafting is a significant gameplay aspect that allows players to contribute to the economy, customize their character's equipment, and provide valuable resources to other players. It adds depth and diversity to gameplay, offering an alternative way to progress and engage with the rich world of Middle-earth.

The crafting system features seven primary crafting professions: Weaponsmith, Woodworker, Metalsmith, Tailor, Scholar, Jeweller, and Cook. Each profession specializes in crafting specific types of items. For example, Weaponsmiths create weapons, Woodworkers make bows and instruments, Metalsmiths forge heavy armor, Tailors craft light and medium armor alongside cloaks, Scholars produce potions and scrolls, Jewellers create jewelry items, and Cooks prepare hearty food that can also provide major buffs to your character when consumed for a period of time

Choosing a Vocation

To engage in crafting, players must select one or more professions for their character. You can do that by selecting a Vocation once you reach level 5, and from there you can find the Master of Apprentices NPC in the designated crafting area located in the immediate Town after you complete the Introduction quests for your Character. You may only take one Vocation at a time, however you can choose to switch Vocations at your leisure. This will completely erase any progress made for your original Vocation if you decide to swap later on.

Vocations Professions
Explorer Forester Prospector Tailor
Yeoman Cook Farmer Tailor
Woodsman Farmer Forester Woodworker
Tinker Cook Jeweller Prospector
Armorer Metalsmith Prospector Tailor
Armsman Prospector Weaponsmith Woodworker
Historian Farmer Scholar Weaponsmith

List of Vocations


An Explorer has the capability of crafting both Light and Medium armor while also being one of the most efficient resource gatherers. Explorers are able to harvest both wood and ore deposits found across Middle-Earth.


Yeoman are proficient in tilling soil and preparing food that when consumed can provide many beneficial effects to the character. They are also able to create Light and Medium armor, though they will have to trade with a Forester to obtain the required treated Hides.


Woodsmen are capable of crafting fine weapons from wood, as well as gathering and treating the raw wood they need. Their knowledge of plants and nature also makes them natural Farmers. Woodsman is an excellent choice for anyone who wants to create their own wooden instruments.


Tinkers are able to craft essential Jewellery adornments and inspiring Hope Tokens. A Tinker can harvest the precious metals and the many gemstones they will require for their craft. They are also able to craft hearty meals but they will have to barter with Farmers to obtain the necessary ingredients.


Armourers can create a wide variety of armor, but they specialize in heavy armor and shields. Capable miners and smelters, they can procure and prepare the metal they need. While they can craft both Light and Medium armor, they will need to trade with Foresters for the boiled hides required by non Heavy Armor recipes. This vocation is an excellent choice of trade for one who utilizes heavy armor and shields often.


Armsmen are capable of crafting just about any weapon you might ever need. An Armsman is proficient in mining and smelting ores, but will need to trade with Foresters for treated wood with which to make bows, spears, and staves.


Historians are unique in that they have access to the Scholarly arts, allowing them to create powerful consumables to the advantage of their Fellowship.. In addition, Historians are also well versed in cultivating farmland and crafting powerful bladed weapons, though they will need to trade with Prospectors to obtain the required ingots.

Crafting Tiers

As you craft recipes for your specific professions you will obtain crafting experience towards the next Proficiency Tier. After gaining enough experience within a tier you will become proficient at that tier. With further experience you will master that tier. Once you have become proficient at one tier you may begin work within the next highest tier. However, you must master a tier before you can begin working on a tier two levels higher. You also may not master a tier before you have mastered a previous tier.

Proficiency Tiers
Tier Proficiency Skill Level Mastery Skill Level
Apprentice 200 400
Journeyman 280 560
Expert 360 720
Artisan 440 880
Master 560 1020

Tier Mastery

Once you have mastered a profession tier, a new crafting option becomes available. Special master-crafted items may be produced with varying percentages of success. Many recipes will now contain a "Mastery" options tab which shows the master-crafted item that may be produced if you are successful. You will have a base percentage chance to produce that item but you can improve that chance by using rare crafting components, and each recipe will show the required component. These items are enhanced versions of the original recipe, usually containing better stats, durability, or additional effects.