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  • This is a comprehensive list of the skills available to [[Burglar|Burglars]]. == Active Skills == ...
    10 KB (1,220 words) - 05:50, 24 July 2023
  • == Active Skills == |After a block you can attack with both your weapon and shield ...
    8 KB (1,100 words) - 01:49, 8 July 2023
  • ...wear, the [[Skills#Weapon Proficiencies|Weapons]] you can equip, and the [[Skills]] that are available to you. It is important to note that while some classe -''Shadows of Angmar Prima Official eGuide''</blockquote>[[Burglar Skills|Skills]] - [[Burglar Traits|Traits]] - [[Burglar Deeds|Deeds]] - [[:Category:Burgl ...
    8 KB (1,112 words) - 20:20, 20 July 2023
  • ...ir mastery of [[Stealth]] to remain unseen, using their array of [[Burglar Skills#Bag of Tricks|Tricks]] to confuse and weaken their foes. Preferring to atta | - Limited weapon selection ...
    7 KB (1,145 words) - 23:29, 17 June 2023
  • == Active Skills == ====Melee Skills==== ...
    9 KB (1,104 words) - 13:14, 26 February 2024
  • ...people use the word "cool-down" to mean the animation speed of a skill or weapon auto-attack ...own" means a standard single cool-down length that is globally applied all skills. Or their understanding of the term comes from other MMOs in which the glob ...
    16 KB (2,549 words) - 17:23, 7 February 2024
  • This is a comprehensive list of the skills available to [[Captain|Captains]]. == Active Skills == ...
    9 KB (1,125 words) - 22:51, 21 July 2023
  • ...s just right. The best way to learn about it is probably to buckle up your weapon and head out into the Chetwood, but if you want to read up on it nonetheles All skills have two different types of delays that they can incur on your character. ...
    8 KB (1,344 words) - 12:10, 6 February 2024
  • * Enhanced mob behavior has been implemented to accommodate special skills triggered upon receiving damage. ...pting ranged skills in melee combat will now correctly transition to melee skills. ...
    4 KB (676 words) - 08:41, 27 February 2024
  • |Burglar Skills +1% Crit |Burglar Skills +1% Crit ...
    4 KB (533 words) - 01:07, 8 December 2023
  • This is a comprehensive list of the [[skills]] available to [[Hunter|hunters]]. == Active Skills == ...
    14 KB (2,070 words) - 00:15, 24 July 2023
  • This is a comprehensive list of the skills available to [[Champion|Champions]]. ===Active Skills=== ...
    12 KB (1,503 words) - 23:34, 28 August 2023
  • == Active Skills == == Passive Skills == ...
    10 KB (1,325 words) - 04:35, 24 July 2023
  • ...ld, parry incoming blows, and adds to the amount of damage you deal with a weapon. It also reduces incoming damage from common sources. ...d]], [[Disease]], and [[Poison]]. It also reduces incoming damage from non-weapon sources like [[Shadow]] and [[Fire]]. 1 Point of Vitality equates to 3 poin ...
    6 KB (862 words) - 02:27, 22 May 2024
  • '''DoT''': "Damage over time." Skills or abilities that deal initial damage and then additional damage every few ...S''': "Damage per second." A stat that factors in the speed and power of a weapon to gauge its average damage every second. This term is also used to describ ...
    9 KB (1,432 words) - 18:55, 20 July 2023
  • ''"Armsmen are capable of crafting any weapon their fellow adventurers might ever need, so this is an excellent vocation ...ses are a swift bow and the ability to endure. A woodsman has four primary skills of note: the ability to gather and process wood, the skill to craft that wo ...
    6 KB (974 words) - 06:22, 29 May 2023
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