Garth Agarwen
"Garth Agarwen . . . The ruins of an ancient fortress of Rhudaur, now overrun by corrupted nature and a vile necromantic power out of Angmar. The most terrible power still remains to be confronted."
Location
Garth Agarwen is an six-player instance reached by traveling through the central part of Agamaur and is located in the central ruins.The entrance is located at 28.0S 25.2W
Overview
This is an outdoor instance, and most of the time the path is very linear.
In the initial area with Hill-Men, the path to take may seem confusing as it goes either north or south - head south through the ruins until you reach a double-gate. Move into the first gate at the same time as the rest of the fellowship, since it closes and locks everyone in until the mobs that spawn are defeated.
Temair the Devoted is the boss of the first section, and does not drop any significant loot.
In the second section, it's a whole lot of Wights and then Bog Stalkers. Proceed south through the Wight ruins and into the woods with Bog Stalkers. This part is actually fairly short.
Before going into the woods leading to Grimbark, the fellowship may choose to rescue Sara Oakheart, who is located a little farther into the Wight ruins. It should be noted that while the escort quest is not too hard, it leads all the way back to the main instance entrance.
Grimbark is the boss of the 2nd section.
In the next section, it's Hill-Men again. Proceed straight towards and up the large staircase, where you will encounter the next boss.
Edan and Esyld are just beyond the top of the staircase on the right, guarding the gate beyond.
Since the Garth Agarwen gate they were guarding cannot be opened without its respective key, the fellowship will have to backtrack all the way to the area with Wights after killing Edan and Esyld. There is a walled stone passage that leads to a gate which can be opened with the key that dropped off Edan and Esyld.
Ivar the Bloodhand is the boss that you face through this gate, and should prove to be a considerably difficult fight.
Once defeated, he drops the High Pass Gate Key and the Garth Agarwen Gate Key. Either proceed back to the ruins with hillmen and take the High Pass that can now be opened, or take the long, cleared way back to where Edan and Esyld were. Open the Garth Agarwen Gate with the key, and proceed to the right, fighting all the way up the hill to the gate. It opens once the fellowship nears.
Vatar lies in wait just beyond this gate.
Head through the gate that opened after defeating Vatar, and behold...
Naruhel, also known as the Red-Maid, is the final boss in the room just beyond. She is activated by carrying the item from the chest in Vatar's room onto her altar.
Bosses
Level | Name | Difficulty | Species | Dread | Morale |
---|---|---|---|---|---|
30 | Temair the Devoted | Elite Master | Man | 0 | 9,000 |
31 | Grimbark | Elite Master | Creatures of Nature | X | 15,000 |
33 | Edan and Esyld | Elite Master | The Dead | 1-2 | 2 x 11,000 |
34 | Ivar the Bloodhand | Elite Master | The Dead | X | 17,000 |
34 | Vatar | Elite Master | The Dead | 1 | 19,000 |
35 | Naruhel | Nemesis | Man | 4 | 24,000 |
Quests
Quest Name | Quest Level | Bestower Name |
---|---|---|
Grimbark's Reclamation | 31 | Goldberry |
A Sister's Love | 29 | Dannasen |
Reclaim the Lost Maiden | 35 | Dannasen |
Vessel of Purity | 29 | Dannasen |
The Shattered Past | 33 | Aric the Stone-speaker |
Arthedain's Lost Brethren | 32 | Narthan |
Fell Spirits | 31 | Emelin |
Rings of Rhudaur | 33 | Radagast the Brown |
Ivar the Bloodhand | 34 | Saeradan |
Relics of Rhudaur | 32 | Elsa the Bold |
Oakheart's Plight | 32 | Sara Oakheart |
Rewards
Check each boss for specific loot-tables.
Strategy
Make sure to enter this instance with consumables(regen food, and hope buffs are very important!) Click on each boss above for more details.